Hermet Park
498f35e01a
sw_engine: add support for partial rendering
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This implements RenderDirtyRegion.
issue: https://github.com/thorvg/thorvg/issues/1747
2025-06-13 18:15:11 +09:00
Hermet Park
6ce477854d
renderer: add partial rendering support
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Partial Rendering refers to a rendering technique where
only a portion of the scene or screen is updated, rather
than redrawing the entire output. It is commonly used as
a performance optimization strategy, focusing on redrawing
only the regions that have changed, often called dirty regions.
This introduces RenderDirtyRegion, which assists
in collecting a compact dirty region from render tasks.
Each backend can utilize this class to support efficient partial rendering.
This is implemented using a Line Sweep and Subdivision Merging O(NlogN).
The basic per-frame workflow is as follows:
1. RenderDirtyRegion::prepare() //Call this in Renderer::preRender().
2. RenderDirtyRegion::add() //Add all dirty paints for the frame before rendering.
3. RenderDirtyRegion::commit() //Generate the partial rendering region list before rendering.
4. RenderDirtyRegion::get() //Retrieve the current dirty region list and use it when drawing paints.
5. RenderDirtyRegion::clear() //Reset the state.
issue: https://github.com/thorvg/thorvg/issues/1747
2025-06-13 18:15:06 +09:00
Hermet Park
b22ceaae7c
sw_engine: enable render region clipping during rendering
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Implemented support for clipping shapes and images using a render region
bounding box at render time. This allows partial drawing of content,
laying the groundwork for upcoming partial rendering functionality.
for fast access of the drawing region from the linear rle data,
we introduced the binary search for begin/end of rle instead of
additional y index buffer.
There is a reason for not using a y-index buffer:
the shapes in the RLE are not single, continuous shapes
but multiple shapes scattered across the space.
which means that we need a double-associated data structure
per shapes for y indexing, and this data preparation wouldn't be
cheaper enough than realtime binary search especially animated data.
This also helps for current clipping performance by utilizing
the introduced fast-clipping region access.
issue: https://github.com/thorvg/thorvg/issues/1747
2025-06-13 15:43:43 +09:00
Hermet Park
830db9ecb7
sw_engine: code refactoring
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- removed a redundant code, sync() will take over.
- deferred the sync as possible as later
2025-06-13 15:43:06 +09:00
Sergii Liebodkin
ed93570756
wg_engine: remove unnecessary mesh pools
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remove unnecessary mesh pools
2025-06-13 11:37:34 +09:00
Mira Grudzinska
27e78095ff
lottie: fix offset with miter join
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One point was skipped during the creation of the offset
corner. The error was not visible because the point lies
on the line, but it will become apparent if further
modifiers are applied to the object (not supported now).
2025-06-13 11:36:22 +09:00
Hermet Park
60f0f4cbe4
Revert "sw_engine: replaced texture mapping AA with 4x sampling interp"
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This reverts commit 174fae9089
.
Will revisit this since the quality is too poor...
2025-06-12 23:40:18 +09:00
Hermet Park
d5a5e3215c
renderer: hotfix
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added exceptional handling
2025-06-12 23:04:16 +09:00
Sergii Liebodkin
92e3c243ec
wg_engine: uniform stage buffers implementation
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Introduced stage buffer for uniforms to reduce number of memory shafles from cpu to gpu memory
https://github.com/thorvg/thorvg/issues/3505
2025-06-12 21:57:24 +09:00
Mira Grudzinska
4c3c5d9d06
lottie: readability++
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Introduce the _colinear function - checks if a Bezier curve
is degenerated to a line.
2025-06-12 18:48:07 +09:00
Hermet Park
8f10f45756
renderer: caching the viewport update
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reuse cached scene viewport data if scene had no update before,
just a minor optimization
2025-06-12 18:44:07 +09:00
Hermet Park
3eaf110e0a
sw_engine: revised the texture clipping
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previous logic doesn't work if the clipping shape
has any inner corners. replace the logic
with a intermediate composition approach for
stability.
- performance can be drop at texture clipping by ~11%
- size is reduced by -0.5kb
issue: https://github.com/thorvg/thorvg/issues/3520
2025-06-11 22:35:54 +09:00
Hermet Park
174fae9089
sw_engine: replaced texture mapping AA with 4x sampling interp
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The old approach often produced incorrect results,
especially when the fixed pixel had a noticeably
different color from the texture due to the AA
target blending position was fixed.
Although the previous method worked well as an analytical AA
solution with good speed and fair quality, it couldn't
overcome the above limitation.
The new approach still applies AA only to polygon edges
for efficiency. While the quality may be slightly reduced,
it offers greater stability.
- binary size: -1.1kb
- performance diff: ignoreable
issue: https://github.com/thorvg/thorvg/issues/1729
2025-06-11 10:09:39 +09:00
Hermet Park
596f7f767f
renderer: chores++
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2025-06-11 01:49:36 +09:00
Hermet Park
2e5af58592
sw_engine: texture mapping performance optimization
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- Replaced `modff()` with a custom method,
boosting texture mapping performance by ~15%.
- Unified opacity/non-opacity logic for improved
binary size efficiency(-0.5kb).
- Implemented minor changes for better cache effectiveness.
2025-06-10 19:38:20 +09:00
Hermet Park
bfef89858f
renderer: increased the reference count capacity
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255 is enough size in general but a bit limited.
2025-06-10 14:51:19 +09:00
Hermet Park
b3d73e1568
lottie: do not try matting if the layer has no contents
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2025-06-09 22:33:25 +09:00
Hermet Park
a2665cbab7
lottie: fixed a repeater opacity logic
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preserve the target opacity by multiplying,
do not overwrite it.
2025-06-09 18:52:05 +09:00
Hermet Park
6c1b388d77
docs: updated contributors
2025-06-09 17:04:11 +09:00
Sungun No
676a465c55
gl_engine: fix always-true clear flag
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The clear flag specified in Canvas::draw is ignored when set to false,
since GlRenderer::mClearBuffer is never explicitly reset to false.
This commit ensures that mClearBuffer is reset to its default (false)
after being used, so that the clear operation behaves correctly per frame.
- Issue: #1779
2025-06-09 17:02:56 +09:00
Hermet Park
8eb046c318
sw_engine: skip AA if texture are orthogonally rotated.
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there is no necessary applying AA for 0/90/180/270 degree rotation
issue: https://github.com/thorvg/thorvg/issues/3452
2025-06-09 16:07:45 +09:00
Hermet Park
ae97f5f20f
docs: corrected wrong info
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2025-06-09 10:54:53 +09:00
Jinny You
dfc7d268a1
infra(ios): Set cpu family to aarch64 for meson compatibility
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Use meson's official cpu_family name 'aarch64' instead of 'arm64' for ios build.
2025-06-08 11:54:11 +09:00
Hermet Park
eb76769dcf
jpg: removed setjmp usage which is not portable with rust
2025-06-08 11:54:08 +09:00
Hermet Park
0fa5d41c8d
doc: replaced svg sample shot
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issue: https://github.com/thorvg/thorvg/issues/3499
2025-06-03 11:32:07 +09:00
Hermet Park
92070fe0de
examples: replaced the Lenna with free images
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https://www.pexels.com/photo/lovebirds-cuddling-on-a-wooden-branch-30518529/
https://www.pexels.com/@hardeep/
issue: https://github.com/thorvg/thorvg/issues/3499
2025-06-03 11:26:00 +09:00
Hermet Park
6fd7b87754
sw_engine: clean code++
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2025-06-03 00:58:29 +09:00
Hermet Park
eeebfbb654
sw_engine: hotfix++
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resolved a memory violation introduced by:
e2909dd6a4
2025-06-02 22:40:43 +09:00
Hermet Park
dc59440744
Update CODEOWNERS
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Removed inactive maintaining parts.
2025-05-31 01:24:36 +09:00
Sergii Liebodkin
24509b0e41
wg_engine: geometry stage buffers implementation
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Implemented task-based rendering and geometry stage buffers:
1. Get information about current frame objects
2. Accumulate geometry data into a stage buffer during frame rendering
3. Flush it to the GPU in single call
4. Run rendering process in post render stage
https://github.com/thorvg/thorvg/issues/3489
https://github.com/thorvg/thorvg/issues/3455
2025-05-30 02:21:31 +09:00
Hermet Park
1f53f2d72f
capi: code refactoring
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begin with a positive path for optimal instruction flow
at the machine code level.
2025-05-29 15:30:59 +09:00
Hermet Park
2eb2b83bb0
api: revise the clip() apis.
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- Paint explicity allows a shape as a clipper
- Added clipper getter apis
API Updates
+ Shape* Paint::clip()
* Result Paint::clip(Paint* clipper) -> Result Paint::clip(Shape* clipper)
CAPI Updates
+ Tvg_Paint* tvg_paint_get_clip(const Tvg_Paint* paint)
* Tvg_Result tvg_paint_clip(Tvg_Paint* paint, Tvg_Paint* clipper)
-> Tvg_Result tvg_paint_set_clip(Tvg_Paint* paint, Tvg_Paint* clipper);
Please note that clipper type can be changed again to tvg::Path
in the upcoming update.
2025-05-29 14:02:32 +09:00
Hermet Park
e2909dd6a4
sw_engine: replace RLE memory with common array
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This commit has two purposes:
- refactoring to introduce y indexing method for the upcoming partial rendering.
- replaces the RLE-specific memory allocation with a shared array structure,
eliminating potential memory overflows during RLE clipping.
2025-05-28 23:17:18 +09:00
Sergii Liebodkin
d0be8cd2bd
gl_engine: fix compilation warning with RenderRegion data type
2025-05-28 19:20:47 +09:00
Hermet Park
dc8c5bce50
sw_engine: code refactoring
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just renamed internal variables (region -> bbox)
for the sake of a shorter name, no logical changes.
2025-05-28 11:41:52 +09:00
Hermet Park
cc72eda465
sw_engine: unify RenderRegion and SwBBox
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refactored for smoother data flow through the rendering pipeline.
2025-05-28 11:41:52 +09:00
Hermet Park
8a35f02105
renderer/engines: redesigned RenderRegion property layout
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redefiend properties so that min/max are prioritized,
as they are accessed more frequently than pos/size
during rendering calculations.
also introduced miscellaneous functions to improve usability.
2025-05-28 11:41:52 +09:00
Hermet Park
04b7bb4f25
renderer: allow empty content during canvas rendering
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This allow more generous handling of failure cases for invalid content,
thorvg can draw other successful contents.
Now, only raster engines can return fail cases in the picture.
2025-05-28 00:48:48 +09:00
Hermet Park
b221eed7fa
renderer: chores
2025-05-27 17:58:10 +09:00
Mira Grudzinska
211fee73e2
lottie: fix precomposition with masking
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A precomposition layer is clipped to its viewport.
If the same layer also had a mask that was optimized
using clipping, this clip was unintentionally overridden
by the viewport clipping. This conflict is now fixed.
2025-05-26 19:26:45 +09:00
Sergii Liebodkin
55847bdcb3
gl_engine: fix memoty leak on target resize
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We must to remove offscreen render buffers during removing render target
https://github.com/thorvg/thorvg/issues/3210
2025-05-25 23:04:12 +09:00
Hermet Park
32c38041db
sw_engine: added diagnostics for potential issues
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2025-05-22 16:12:42 +09:00
Mira Grudzinska
1b72113fcc
sw_engine: fix too small memory alloc for spans
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In some clipping cases, the memory allocated for storing spans
was too small. As a result, the entire clipped area might not
have been rendered.
This has been resolved by adding an experimental factor to increase
the size of allocated memory.
@issue: https://github.com/thorvg/thorvg/issues/3461
2025-05-22 16:03:04 +09:00
Hermet Park
1d0973cdf0
wasm: enable software only it's valid
2025-05-22 15:34:58 +09:00
Hermet Park
e01ccb5db9
sw_engine: handle an exception ASAP
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2025-05-21 17:30:32 +09:00
JunsuChoi
c41b2c2a1c
svg_loader: Fix <stop> being registered in closed latestGradient
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If stop is declared immediately after Gradient is closed, the stop is registered in latestGradient.
Change latestGradient to a Stack and add a stop only to the last added gradient.
When that gradient is closed, no more stops should be registered for that gradient.
And gradients do not allow nested declarations, so only the earliest declared Gradient is valid.
2025-05-21 11:41:03 +09:00
Benson Muite
633bcd3176
tools/lottie2gif: typo fix
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2025-05-16 16:05:18 +09:00
Hermet Park
e98b87892b
gl_engine: revert some wrong change
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my fault. signed value should be respected
from cd12618529
2025-05-16 02:08:25 +09:00
Hermet Park
97d96a7f8b
Update README.md
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added deepwiki
2025-05-16 00:54:23 +09:00
Hermet Park
bace6b9e52
lottie: removed undesired embedded option.
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Use local font by default and fall back if no glyphs exist.
Co-Authored-By: Mira Grudzinska <mira@lottiefiles.com>
2025-05-15 19:21:24 +09:00