initialization interfaces has been changed for threads count.
if you want to set concrete threads count by system, please specify thread count with it.
std threads:
tvg::Initializer::init(tvg::CanvasEngine::Sw, std:🧵:hardware_concurrency());
if your system provides designed threads info, you can use it.
efl:
tvg_engine_init(TVG_ENGINE_SW, eina_cpu_count());
I recommend to avoid max threads usage for better performance.
Change-Id: I22cfa315768f73fa941be136956cdbb2cf837c20
We can use RGBA colorspace rather ARGB for pixel data.
This would be better for many rendering system,
since it's more widely preferred than ARGB including opengl.
Change-Id: Ibbfe6a511d77bf0ef30ce261995467c11164d306
avx is the cutting edge method for intel & amd cpus simd instruction.
We are going to support this feature for the desktop environment (instead of sse)
You can turn on this with configuration something like this:
$meson . build -Dvectors=avx
Current patch supports only for raster solid color
Change-Id: I068ba30a1f63d480415e2762f8021fc8d6d28a39
PaintNode -> Paint
ShapeNode -> Shape
SceneNode -> Scene
We can keep clean and neat shorter names.
Change-Id: Ic8521d456d947985e5fbe1ba2bde06faa1f52469
it's usage may require a little handy but
The path data is very low manipulated, its usage may require a little handy,
but appedingPath() is designed for performance.
Also added testPath.
Change-Id: Ifd929d48506926e3f529198c0b40ee8f922835d4