We have encountered that multi-threading usage that user creates,
multiple canvases owned by multiple user threads.
Current sw_engine memory pool has been considered only for multi-threads,
spawned by tvg task scheduler.
In this case it's safe but when user threads introduced, it can occur race-condition.
Thus, Here is a renewal policy that non-threading tvg(initialized threads with zero),
takes care of multiple user threads bu changing its policy,
each of canvases should have individual memory pool to guarantee mutual-exclusion.
@API additions
enum MempoolPolicy
{
Default = 0, ///< Default behavior that ThorVG is designed to.
Shareable, ///< Memory Pool is shared among the SwCanvases.
Individual ///< Allocate designated memory pool that is only used by current instance.
};
Result SwCanvas::mempool(MempoolPolicy policy) noexcept;
All in all, if user calls multiple threads, set memory pool policy to Individual.
If ClipPath is a singular rectangle,
we don't need to apply this to all children nodes to adjust rle span regions.
Rather than its regular sequence,
we can adjust render region as merging viewport that is introduced internally,
All in all,
If a Paint has a single ClipPath that is Rectangle,
it sets viewport with Rectangle area that viewport is applied to
raster engine to cut off the rendering boundary.
In the normal case it brings trivial effects.
but when use SVGs which has a viewbox, it could increase the performance
up to 10% (profiled with 200 svgs rendering at the same time)
Note that, this won't be applied if the Paint has affine or rotation transform.
@Issues: 294
This reverts commit 74b27c74af.
This patch breaks Stroke example. 1 line drawings...
There is a possibility that less 1 (i.e: 0.5) width axis-aligned line drawings...
So logically "&&" is correct.
* sw_engine: adding a gradient as a stroke feature
Similarly as a shape may have a gradient fill so can the stroke.
* Capi: adding APIs for a gradient stroke
Co-authored-by: Hermet Park <hermetpark@gmail.com>
Introduce RendererMethod::renderRegion() to return acutal drawing region info.
That is used by scene composition to composite actual partial drawing region
for better performance.
@Issues: 173
Add RawLoader class that loads and display raw images,
and adds a Rasterizer for image data.
Image data can be loaded via picture.
Loaded image supports Composition, Transformation and Alpha blending.
New API
Result load(uint32_t* data, uint32_t width, uint32_t height, bool isCopy) noexcept;
we introduced shared memory pool for avoiding reallocate memory
while it process the stroke outlines, It experimentally increase
the outline data if we use the allocated memory for multiples shape strokes,
we don't need to alloc/free memory during the process.
This shared outline memory is allocated for threads count
so that we don't interrupt memory access during the tasks.
@Issues: 75
The algorithm erroneously treated some shapes (like isosceles trapezoids
and specifically arranged zero width parallelograms) as rectangles,
which causes the whole bbox to be filled.
It missed to update shape data if visilibity is changed from false to true by alpha.
Also, it needs to update engine shape data for every requests.
There scenario can be allowed,
1. update shape
2. change shape property
3. update shape
4. draw
previously engine could skip step 3, its result was not properly expected.
@fix #84
common sw_engine: Implement ClipPath feature
Paint object can composite by using composite API.
ClipPath composite is clipping by path unit of paint.
The following cases are supported.
Shape->composite(Shape);
Scene->composite(Shape);
Picture->composite(Shape);
Add enum
enum CompMethod { None = 0, ClipPath };
Add APIs
Result composite(std::unique_ptr<Paint> comp, CompMethod method) const noexcept;
* Example: Added testClipPath
we should avoid code insertion during file dependencies,
such as #include "xxx.h" which has implementations.
This could increase binary size, we can avoid it as possible.
Current patch improves binary size like this:
From: file(2059008) = text(120360) data(8096) bss(80) dec(128536)
To : file(1921832) = text(118429) data(7872) bss(56) dec(126357)
More additional patches will come in to optmize binary size.
remove unnecessary condition.
implementation won't be included multiple times not like headers.
Thus this condition is unnecessary.
Change-Id: Id37e675c40ce7213a06c950da8e5ca17ff7245c9
Now, stabilizing is pretty enough.
Remove assert code so that we never abort process in any cases.
This also reduce the binary size.
Change-Id: Ia7d2d5c5a0757b12481eaebad7a86aade6a89c1e
We can use RGBA colorspace rather ARGB for pixel data.
This would be better for many rendering system,
since it's more widely preferred than ARGB including opengl.
Change-Id: Ibbfe6a511d77bf0ef30ce261995467c11164d306
we can't control any threads count that could drop the performance.
remove async() and will come back with fine-tuned threading-pool.
Change-Id: I17c39792234acfce6db334abc0ce12da23978a9a
if the transform scale factor for x/y is not identical,
it keeps its both xy scale factor then apply them
for stroking calculation.
Change-Id: I519dfce3ce7b4a12c13da1801d6a00e139e7400f
Basically, stroke width size is linear,
engine couldn't apply scale factor from the matrix which contains 2 dimensional values.
Thus, we can apply it if the scale factor of x/y is identical.
Otherwise, we should transform every stroke points in the stroking process.
That scenario can be improved with another patch.
Change-Id: I070dcf29d2e42f21e182bdf4239781464158ef73
sw_engine simulates floating point by integer bit shifting,
it loses the accuracy while converting the number data.
This occurs the inacculated curve points result if it scales up very large size.
So we transform points before converting data in order to avoid losing the numbers less decimal point.
Change-Id: I0172e83f06b1a19143a2f65f667dc193e9a4396a
we don't need to apply anti-aliasing if stroke is there.
here turns off anti-alias if stroke width is more than 2.
magic number 2 is experimentally confirmed.
Change-Id: I09031dc2a0a84f31c5904651ed1e62004645ba9a
if the rectangle is not transformed, we don't need to use rle method.
we can directly raster pixels onto the bounding box.
Change-Id: I4e8b57149c0bcd78124d09388bf5115093a43bee
this matrix data is volatile since it's coming from stack memory.
thus engine should record its own memory space for keeping it.
Change-Id: I664dd56412f4d236ad04c312220c67da226274e5
this bounding box max indicates absolute positions,
not width/height size.
because of this, shape couldn't rendered properly,
when it's clipped out.
Change-Id: I0afb0d6e63d1b511b83716c55f55e3fd5370fdb8