frame tweening allows user to interpolate two frames
over a speicified duration. This Tweening functionality
can be particularly powerful when combined with state-based
(a.k.a. Marker) animation playback in Lottie.
For example, apps support state machine based animations,
where the transition sequences between states are not linear
and can occur in highly irregular directions.
Experimental APIs:
- Result LottieAnimation::tween(float from, float to, float progress)
- Tvg_Result tvg_lottie_animation_tween(Tvg_Animation* animation, float from, float to, float progress)
Changed the unit of the segment from a normalized value to frame numbers,
ensuring alignment with other frame control interfaces.
Note that This change may break backward compatibility.
issue: https://github.com/thorvg/thorvg/issues/3116
comp pointer is used for checking if the header is ready.
It can be written in a worker thread and needs a critical
section on the reader side.
This also potentally improve the thread efficiency
from the segment() / marker() function calls.
A single animation might have a desinated markers with naming: 0 ~ 0.5 (sector A), 0.5 ~ 1.0 (sector B). Selecting one of them using a marker name(sector A) and could play only that part with animation controllers.
usage:
- `animation->segment("sectionA") // Named segment(Marker)`
- `auto cnt = animation->markerCnt()`
- `auto name = animation->markers(index)`
- `animation->segment(0, 0.5) // Segment`
- `animation->segment(&begin, &end)`
Co-authored-by: Jinny You <jinny@lottiefiles.com>
Implemented the ability to revert Lottie slots by calling override with nullptr.
This functionality allows for the complete reversal of applied slots.
usage:
- `animation->override(nullptr)`
Co-Authored-By: Hermet Park <hermet@lottiefiles.com>
Internal model and parser modifications have been made
to parse "sid" and retrieve their data into the LottieComposition.
This will enable dynamic changes to the following Lottie objects:
The slot feature will encompass these properties:
- LottieSolidStroke
- LottieSolidFill
- LottieGradientStroke
- LottieGradientFill
- LottieTextDoc"
Issue: https://github.com/thorvg/thorvg/issues/1808
Co-authored-by: Hermet Park <hermet@lottiefiles.com>
The loader cache is applied to conserve memory.
If the input data is already present in loaders,
the loader cache will promptly return the active loader.
This results in a lot of memory savings for the duplicated resources.
binary diff: -400 bytes
I've added new parameter, const string& resourcePath, to load external image on lottie.
Result load(const char* data, uint32_t size, const string& mimeType, bool copy, const string& resourcePath)
Note: tvgLoadModule will have new overrided method `open`, not to effect to other changes except animation.
Issue: #1793
replace the frame count unit from the int32_t to float
since animations could smoothly interpolate key-frames.
This notificably improve the animation smoothness in Lottie
Beta API changes:
Result Animation::frame(uint32_t no) -> Result Animation::frame(float no)
uint32_t Animation::curFrame() const -> float Animation::curFrame() const
uint32_t Animation::totalFrame() const -> float Animation::totalFrame() const
To achieve full threading efficiency,
the header should return the necessary properties:
view size, framerate, and duration.
This commit adds duration parsing.
Also don't do the header task in case of single thread
because there wouldn't be parallel effects.