ThorVG pImpl idiom caused internal data to be scattered
across hierarchical classes. This refactoring consolidates
the data by inheriting pImpl internally, reducing memory
allocation counts and eliminating unnecessary strategy methods.
Added a `clear` parameter to Canvas::draw(), allowing users to decide
whether to clear the target buffer before drawing.
To remove the paints from a canvas, please use Canvas::remove()
C++ API Removals:
- Result Canvas::clear(bool paints, bool buffer)
C++ API Modifications:
- Result Canvas::draw()
-> Result Canvas::draw(bool clear)
C API Removals:
- Tvg_Result tvg_canvas_clear(bool paints, bool buffer)
C API Modifications:
- Tvg_Result tvg_canvas_draw(Tvg_Canvas* canvas)
-> Tvg_Result tvg_canvas_draw(Tvg_Canvas* canvas, bool clear)
issue: https://github.com/thorvg/thorvg/issues/1372
enhanced the rendering composition target to better support features such as
alpha blending, blending, masking, post effects, and more.
This allows rasterizers to prepare the composition context with more precise control.
Additionally, resolved a crash in the software engine's post-effect process
caused by a buffer size mismatch during XY buffer flipping.
issue: https://github.com/thorvg/thorvg/issues/3009
issue: https://github.com/thorvg/thorvg/issues/2984
Used native hardware MSAA x4
Full multisampling support including custom blend and compositions.
Must be verified on web and 4K resolution for performance issues
Full review of clipping workflow.
Before we are used separate render target for each clip path and compute shader to find clip path intersections with AND logic.
Now we are using depth buffer and transactions from depth to stencil and back to get AND logic intersections,
Compute shaders, layouts and pipelines was removed
Since we've separated ClipPath and Masking,
Masking now has a distinct and independent purpose.
API Modification:
- enum class CompositeMethod -> enum class MaskMethod
- Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) -> Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method)
- CompositeMethod Paint::mask(const Paint** target) const -> MaskMethod Paint::mask(const Paint** target) const
issue: https://github.com/thorvg/thorvg/issues/1372
- refactored the Fill matrix to hold internal data statically.
- refactored for clean & neat the raster engine / svg loader logic.
API Modification:
- Matrix Fill::transform() const -> Matrix& Fill::transform() const
issue: https://github.com/thorvg/thorvg/issues/1372
Scene effects are typically applied to modify
the final appearance of a rendered scene,
such as adding a blur effect.
Each effect would have a different number of parameters
to control its visual properties. The Scene::push() interface
uses variadic arguments to accommodate various cases.
Users should refer to the SceneEffect API documentation
and pass the parameters exactly as required for the specific
effect type. For instance, GaussianBlur expects 3 parameters
which are:
- sigma(float)[greater than 0]
- direction(int)[both: 0 / horizontal: 1 / vertical: 2]
- border(int)[extend: 0 / wrap: 1]
- quality(int)[0 ~ 100]
and, scene->push(SceneEffect::GaussianBlur, 5.0f, 0, 0, 100);
New Experimental APIs:
- SceneEffect::ClearAll
- SceneEffect::GaussianBlur
- Result Scene::push(SceneEffect effect, ...);
Example:
- examples/SceneEffect
issue: https://github.com/thorvg/thorvg/issues/374
In cases where the distance between points is 0, further
processing of the points results in division by zero.
To avoid this check, we ensure that duplicate points are
not added during trimming.