There are two branches for completing stroke composition between the canvas and sw_engine.
It is necessary to centralize the task on the canvas engine side so that
we can maintain the logic without confusion.
Previously, a picture with a half-translucent mask would not function correctly.
This fix addresses the bug by applying the expected composition step.
Note: Even after applying this patch, a half-translucent mask with shape fill alpha will still not work properly.
We should consider removing the fill alpha property, as it duplicates the Paint opacity.
@Issue: https://github.com/thorvg/thorvg/issues/1423
In the current implementation, only a scene with a single shape type
is able to skip the composition step. However, a child picture might
have multiple children shapes as well, which leads to the bug.
Introduced SceneTask, it implements scene clippath behavior
by merging RLE of the scene children render data on any running thread.
Co-authored-by: Michal Szczecinski <m.szczecinsk@partner.samsung.com>
@Issue: https://github.com/thorvg/thorvg/issues/524
If a paint is used as a clipper, it must be determined in the paint behavior.
Propagate its decision to the immediate derived classes so that
not only shapes but also scenes must be dealt as a clipper properly.
This revised this change 0de3872be3
for better a solution.
There was a missing sorting between the left-top & right-bottom corner.
that results in the negative values of the viewport...
Now fixed it.
+ refactored to use math functions...
+ still it's a buggy, sometimes no draw at 90' in stress. don't know reason. :(
Current paint::bounds() returns the coordinates under the raw status,
the values are not quite useful if the paint object has the transformed children.
Thus, we extends the feature and give an additional parameter "transformed"
to return the coordinates values after transformation by user demands.
This is also necessary for tvg format, since we need the exact view size of the scene information.
The previous api is deprecated and we introduce a new api to replace it.
@APIs:
+ Result Paint::bounds(float* x, float* y, float* w, float* h, bool transformed) const noexcept;
- Result Paint::bounds(float* x, float* y, float* w, float* h) const noexcept;
@Issues: https://github.com/Samsung/thorvg/issues/746
This optimizes binary size by skipping the scene if it has the only child.
though the reduced size is too trivial size (avg 0.4% as far as I checked our example svgs),
we can reduce the loading job & runtime memory as well.
The PaintType enum was used to set the paint type in the internal Paint
implementation. This solution is switched to an identifier with id() getter,
so that the information about the type can be reached from outside the Paint.
Paints must clear canvas engine data if they were dismissed from the canvas,
1. Canvas::clear(free = false) must retain all the paints from the paints hierarchy
so that user keeps the all dangled paints lifecycle.
In this scenario, it could leak the engine data of paints, this patch fixes it.
2. Previously, t just keeps the immediate paints lives of canvas, but not them of children of scene nor picture.
This patch changes a policy which was not considered seriously,
Now it keeps the all paints lives through the tree-hieararchy.
3. Also changed the Scene::clear() behavior identical to Canvas::clear() for consistency.
@API Modification:
From: Result Scene::clear() noexcept;
To: Result Scene::clear(bool free = true) noexcept;
The values of the most bottom right corner of the scene bounding box
should be initialized with the biggest negative values.
Also an empty line removed.
Scene could avoid composition if its children is only child (non scene)
This patch bring it conditionally check so as to avoid unnecesary expensive job.
@Issues: 254
If a scene has another scene as a child and
the number of children is 1, the composition of the child does not work.
Therefore, fix that composition works as long as the number of children is not 0.
remove the opacity argument in the render method.
Considered again, this opacity value is not commonly used yet.
we can introduce it when it's necessary.
Renamed internal interfaces.
We need both blender & compositor interfaces.
Renamed SwCompositor -> SwBlender which is for pixel joining methods.
Added (SwCompositor, Compositor) which is designed for compositing images.
Splited out ClipPath routine from other pixel compositions'
since yet it's unlikely compatible...
Also revise internal engine interfaces to be simpler.
This is a step forward to enhance masking feature.
Introduce RendererMethod::renderRegion() to return acutal drawing region info.
That is used by scene composition to composite actual partial drawing region
for better performance.
@Issues: 173
Apply tvg Array instead of std::vector
Also Fixed to compList in update() to passed by reference, not copying.
Also Fixed Composition Target memory leak
Here is the binary size result:
[libthorvg.so] 1785376 >> 1607416
[text] 121255 >> 118277
[data] 7792 >> 7736
[dec] 129119 >> 126085
this is an additional enhancement of af8c278c5e
Now scene opacity composition is supported.
Also, this implementaion fixes an incorrect scene bounding box computation.
Plus, adding stroking feathering to shape bounding box size.
This implementation supports shape + stroke opacity composition.
Currently, tvg shape provides individual alpha values for filling & stroking
These alpha values are working individually, meaning that if stroking is half translucent,
user can see that translucent stroking is crossed the shape outlines.
Sometimes this result can be expected but user also expects the shape filling is invisible
behind of translucent stroking.
For this reason, Paint provides an additional api opacity()
that applies opacity value to whole paint attributes.
This is a little expensive job, please consider if you can possibly avoid that usage.
See Opacity example.
@Issues: 94
We introduced separate opacity interface to adjust alpha value by paint.
This opacity will affect to whole paint image if paint is a group of paints.
Also, this opacity is to multipy with fill/stroke alpha values.
This means if the opacity is valid, the paint might deal with a composition step,
which is very expensive due to additional rendering step.
One tip is, if you want to toggle on/off for a certian paint,
you can set opacity to 255 or 0.
@API Additions:
Result Paint::opacity(uint8_t o) noexcept;
uint8_t Paint::opacity() const noexcept;
@Examples: examples/Opacity
@Issues: 94
common sw_engine: Implement ClipPath feature
Paint object can composite by using composite API.
ClipPath composite is clipping by path unit of paint.
The following cases are supported.
Shape->composite(Shape);
Scene->composite(Shape);
Picture->composite(Shape);
Add enum
enum CompMethod { None = 0, ClipPath };
Add APIs
Result composite(std::unique_ptr<Paint> comp, CompMethod method) const noexcept;
* Example: Added testClipPath
we should avoid code insertion during file dependencies,
such as #include "xxx.h" which has implementations.
This could increase binary size, we can avoid it as possible.
Current patch improves binary size like this:
From: file(2059008) = text(120360) data(8096) bss(80) dec(128536)
To : file(1921832) = text(118429) data(7872) bss(56) dec(126357)
More additional patches will come in to optmize binary size.