Commit graph

73 commits

Author SHA1 Message Date
Hermet Park
89db13037d common sw_engine: gather scattered stroking composition.
There are two branches for completing stroke composition between the canvas and sw_engine.

It is necessary to centralize the task on the canvas engine side so that
we can maintain the logic without confusion.
2023-05-19 10:35:24 +09:00
Hermet Park
d8687314a6 common picture: fix a composition bug.
Previously, a picture with a half-translucent mask would not function correctly.
This fix addresses the bug by applying the expected composition step.

Note: Even after applying this patch, a half-translucent mask with shape fill alpha will still not work properly.
We should consider removing the fill alpha property, as it duplicates the Paint opacity.

@Issue: https://github.com/thorvg/thorvg/issues/1423
2023-05-17 11:11:55 +09:00
Hermet Park
c7d77b3517 common scene: fix a potential composition bug.
In the current implementation, only a scene with a single shape type
is able to skip the composition step. However, a child picture might
have multiple children shapes as well, which leads to the bug.
2023-05-17 11:11:55 +09:00
Hermet Park
527b1af926 common sw_engine: applied colorspace format size.
Now backend engines know which channel size is required for
compositions.

@Issue: https://github.com/thorvg/thorvg/issues/976
2023-05-08 10:55:03 +09:00
Hermet Park
b26672a1f6 sw_engine: support Scene ClipPath behavior.
Introduced SceneTask, it implements scene clippath behavior
by merging RLE of the scene children render data on any running thread.

Co-authored-by: Michal Szczecinski <m.szczecinsk@partner.samsung.com>

@Issue: https://github.com/thorvg/thorvg/issues/524
2023-04-16 22:03:36 +09:00
Hermet Park
033a65b560 common: code refactoring
trivial changes to utilize RenderData type.
2023-04-14 20:06:39 +09:00
Hermet Park
d701f6dae4 common: enhance clipping behavior.
If a paint is used as a clipper, it must be determined in the paint behavior.
Propagate its decision to the immediate derived classes so that
not only shapes but also scenes must be dealt as a clipper properly.

This revised this change 0de3872be3
for better a solution.
2023-02-04 16:25:50 +09:00
Hermet Park
9b3c34c3b1 updated copyright. 2023-01-14 13:48:11 +09:00
Mira Grudzinska
5c59c9aa71 scene: fixing nested masking
For any type of masking composition may be required.

@Issue: https://github.com/Samsung/thorvg/issues/1295
2023-01-07 01:54:09 +09:00
Hermet Park
f0141e63de updated copyright date. 2022-01-12 14:08:48 +09:00
Hermet Park
62c9feb80a common paint: code refactoring
Grouping the composite data to add source paint necessarily.

this refactoring is a prerequisite job for the texmap anti-aliasing.
2021-12-13 20:44:07 +09:00
Hermet Park
f887edf562 common paint: fix the wrong fast track logic.
There was a missing sorting between the left-top & right-bottom corner.
that results in the negative values of the viewport...

Now fixed it.

+ refactored to use math functions...
+ still it's a buggy, sometimes no draw at 90' in stress. don't know reason. :(
2021-11-22 17:33:34 +09:00
Hermet Park
36270f588e common: replace the id() -> identifier() 2021-10-22 18:47:05 +09:00
Hermet Park
74954db56d common paint: refine the bounds() api to return the values after applying transformation.
Current paint::bounds() returns the coordinates under the raw status,
the values are not quite useful if the paint object has the transformed children.

Thus, we extends the feature and give an additional parameter "transformed"
to return the coordinates values after transformation by user demands.

This is also necessary for tvg format, since we need the exact view size of the scene information.

The previous api is deprecated and we introduce a new api to replace it.

@APIs:
+ Result Paint::bounds(float* x, float* y, float* w, float* h, bool transformed) const noexcept;
- Result Paint::bounds(float* x, float* y, float* w, float* h) const noexcept;

@Issues: https://github.com/Samsung/thorvg/issues/746
2021-09-24 11:25:49 +09:00
Hermet Park
abebdbe545 tvg_saver: optimize saving data.
This optimizes binary size by skipping the scene if it has the only child.

though the reduced size is too trivial size (avg 0.4% as far as I checked our example svgs),
we can reduce the loading job & runtime memory as well.
2021-08-11 12:19:31 +09:00
Hermet Park
2337ea2b01 common interator: add count() interface. 2021-08-10 11:58:48 +09:00
Hermet Park
e0667ca7f1 tvg format: code refactoring #8
Hide iterator APIs, simplify it as much as it's necessary.
2021-07-20 20:06:55 +09:00
Hermet Park
b13dec31cd common: code refactoring
unify tvg class identifiers
2021-07-19 20:12:14 +09:00
Mira Grudzinska
f23cba89f3
common: introducing basic iterators functionality
The introduced Iterator class enables to access the children nodes
of a given Paint.
2021-07-19 17:28:14 +09:00
Mira Grudzinska
96d6b47a64 common: PaintType enum changed to identifier in Paint class
The PaintType enum was used to set the paint type in the internal Paint
implementation. This solution is switched to an identifier with id() getter,
so that the information about the type can be reached from outside the Paint.
2021-06-25 22:13:20 +09:00
Hermet Park
234c1cefc8 common scene: fix a regression bug.
That is wrongly changed by 39bf94e506

renderer must be valid until all operations is done.
2021-06-22 17:22:39 +09:00
Hermet Park
39bf94e506 common scene: code refactoring.
keep it clean and less LOC.
2021-06-22 13:49:12 +09:00
Michal Maciola
24cebf5cc5 common: fix a memory leak after scene->clear(true)
If renderer was null, paints was cleared (count set to zero), but data
was not deleted regardless free boolean.
2021-06-22 11:30:39 +09:00
Hermet Park
0394fa5ef5 common: fix a potential memory leak after clear()
Paints must clear canvas engine data if they were dismissed from the canvas,

1. Canvas::clear(free = false) must retain all the paints from the paints hierarchy
so that user keeps the all dangled paints lifecycle.
In this scenario, it could leak the engine data of paints, this patch fixes it.

2. Previously, t just keeps the immediate paints lives of canvas, but not them of children of scene nor picture.
This patch changes a policy which was not considered seriously,
Now it keeps the all paints lives through the tree-hieararchy.

3. Also changed the Scene::clear() behavior identical to Canvas::clear() for consistency.

@API Modification:

From: Result Scene::clear() noexcept;
To: Result Scene::clear(bool free = true) noexcept;
2021-05-28 16:19:01 +09:00
Mira Grudzinska
fbd24c3c93 common scene: fixing the initial values of variables in the bounds getter
The values of the most bottom right corner of the scene bounding box
should be initialized with the biggest negative values.
Also an empty line removed.
2021-05-27 13:33:03 +09:00
Hermet Park
4557ed6c4b binary optimization
remove inlining to reduce size by 22kb.
2021-04-07 21:27:21 +09:00
Hermet Park
1a7d41ce71 updated copyright 2021-03-23 14:31:58 +09:00
Hermet Park
e5381da223
common engines: code refactoring
Introduce RenderRegion structure for region data
to simplify the methods paratemers.

also depends on the NRVO for the return data.
2021-03-23 14:18:17 +09:00
Hermet Park
6cd587ba5f scene: fix a composition regression bug.
Pre-condition is broken when this commit come - b60a773d12

Both condition should be identitcal so that comp logic is perfectly performed.
2021-02-25 18:06:56 +09:00
Hermet Park
b60a773d12
common: optimize scene composition
Scene could avoid composition if its children is only child (non scene)

This patch bring it conditionally check so as to avoid unnecesary expensive job.

@Issues: 254
2021-02-25 12:38:39 +09:00
JunsuChoi
6db7f85ffb common Scene: Fix translucent composition condition
If a scene has another scene as a child and
the number of children is 1, the composition of the child does not work.
Therefore, fix that composition works as long as the number of children is not 0.
2021-02-22 11:00:20 +09:00
JunsuChoi
3c7adb0a95 common: Functions that can declare const are refactored to use const
Member functions that don't mutate their objects should be declared "const"
2021-02-19 16:51:50 +09:00
Hermet Park
dc70920b40 common paint: code refactoring.
remove the opacity argument in the render method.

Considered again, this opacity value is not commonly used yet.
we can introduce it when it's necessary.
2021-01-10 18:04:42 +09:00
Hermet Park
736d6ee4ef
common sw_engine: revise the masking implementation.
We re-implement the masking feature with image composition method.

This patch is working only for single shape but settle up coming extensions.
2021-01-04 00:46:59 +09:00
Hermet Park
7d9023ac5c common sw_engine: code refactoring
Renamed internal interfaces.

We need both blender & compositor interfaces.

Renamed SwCompositor -> SwBlender which is for pixel joining methods.

Added (SwCompositor, Compositor) which is designed for compositing images.
2020-12-25 20:54:56 +09:00
Hermet Park
4767f83b99
common composite: code refactoring
Splited out ClipPath routine from other pixel compositions'
since yet it's unlikely compatible...

Also revise internal engine interfaces to be simpler.

This is a step forward to enhance masking feature.
2020-12-25 19:47:01 +09:00
Hermet Park
64d3897816
common sw_engine: apply partial composition.
Introduce RendererMethod::renderRegion() to return acutal drawing region info.

That is used by scene composition to composite actual partial drawing region

for better performance.

@Issues: 173
2020-12-14 12:29:37 +09:00
Hermet Park
1ed611386d
common sw_engine: code refactoring & stabilizing.
Apply tvg Array instead of std::vector

Also Fixed to compList in update() to passed by reference, not copying.
Also Fixed Composition Target memory leak

Here is the binary size result:

[libthorvg.so] 1785376 >> 1607416
[text] 121255 >> 118277
[data] 7792 >> 7736
[dec] 129119 >> 126085
2020-12-09 19:56:59 +09:00
Hermet Park
77e8a195b4
sw_engine renderer: support scene opacity composition
this is an additional enhancement of af8c278c5e

Now scene opacity composition is supported.

Also, this implementaion fixes an incorrect scene bounding box computation.

Plus, adding stroking feathering to shape bounding box size.
2020-12-07 15:45:44 +09:00
Hermet Park
af8c278c5e sw_engine raster: support opacity composition.
This implementation supports shape + stroke opacity composition.

Currently, tvg shape provides individual alpha values for filling & stroking

These alpha values are working individually, meaning that if stroking is half translucent,
user can see that translucent stroking is crossed the shape outlines.

Sometimes this result can be expected but user also expects the shape filling is invisible
behind of translucent stroking.

For this reason, Paint provides an additional api opacity()
that applies opacity value to whole paint attributes.

This is a little expensive job, please consider if you can possibly avoid that usage.

See Opacity example.

@Issues: 94
2020-12-03 13:07:17 +09:00
JunsuChoi
676e824719 common Scene: Fix validation check for child's bounds
Fix typo. and Change return to continue.
Even if the child's boundary calculation is wrong,
other child's boundary should be calculated.
2020-11-30 15:36:36 +09:00
JunsuChoi
d4e9450ec1 common lib/loaders: Fix missing space for coding convention
Correct missing or incorrect spaces according to coding convention.
2020-11-02 14:15:05 +09:00
Hermet Park
0399d84478 common paint: introduce opacity() method.
We introduced separate opacity interface to adjust alpha value by paint.
This opacity will affect to whole paint image if paint is a group of paints.

Also, this opacity is to multipy with fill/stroke alpha values.
This means if the opacity is valid, the paint might deal with a composition step,
which is very expensive due to additional rendering step.

One tip is, if you want to toggle on/off for a certian paint,
you can set opacity to 255 or 0.

@API Additions:

Result Paint::opacity(uint8_t o) noexcept;
uint8_t Paint::opacity() const noexcept;

@Examples: examples/Opacity

@Issues: 94
2020-10-26 19:23:54 +09:00
Hermet Park
a200c6d4e2
common: code refactoring
renamed the enum CompMethod -> CompositionMethod

added FIXME comment
also clean up internals for less code.
2020-10-07 16:25:09 +09:00
JunsuChoi
c70d1b1e45
SwRender & tvgPaint: Implement ClipPath feature (#68)
common sw_engine: Implement ClipPath feature

Paint object can composite by using composite API.
ClipPath composite is clipping by path unit of paint.
The following cases are supported.

Shape->composite(Shape);
Scene->composite(Shape);
Picture->composite(Shape);

Add enum
  enum CompMethod { None = 0, ClipPath };

Add APIs
  Result composite(std::unique_ptr<Paint> comp, CompMethod method) const noexcept;

* Example: Added testClipPath
2020-10-07 11:21:23 +09:00
Hermet Park
6365d02a96 optimization: cut off file dependencies.
we should avoid code insertion during file dependencies,
such as #include "xxx.h" which has implementations.

This could increase binary size, we can avoid it as possible.

Current patch improves binary size like this:

From: file(2059008) = text(120360) data(8096) bss(80) dec(128536)
To  : file(1921832) = text(118429) data(7872) bss(56) dec(126357)

More additional patches will come in to optmize binary size.
2020-09-23 20:57:30 +09:00
Hermet Park
c1827df0a3 common scene: implement duplicate() method. 2020-09-22 13:24:00 +09:00
Hermet Park
d601021b8f common fill: code refactoring
removed unique_ptr in the interface because it's hard to get polymorphism benefits in programming perspective.
2020-09-22 11:00:33 +09:00
Hermet Park
12cd858d72
common fill: implement duplicate() method. 2020-09-21 19:20:51 +09:00
Hermet Park
eef7620bc8
common: binary optimization. (#65)
removed unique_ptr usages from pImpl pattern.
that increased binary size.

2204082 -> 2045672
2020-09-18 16:34:12 +09:00