Commit graph

16 commits

Author SHA1 Message Date
Hermet Park
7956a21fc2 sw_engine: fix the dead lock issue.
fully recovered from the scene clipping multi-tasksing.

@Issue: https://github.com/thorvg/thorvg/issues/1430
2023-05-09 15:56:30 +09:00
Hermet Park
e8eef1af1d common taskscheduler: revert 4db25db962
There is a report of the thread sanitizer.
It could be a false-positive as far as I reviewed,
but we hate to be bothered by it. So let's revert it.

@Issue: https://github.com/thorvg/thorvg/issues/1409
2023-05-04 13:42:50 +09:00
Hermet Park
ac8d0018b5 common taskscheduler: fix a potential crash issue.
Guarantee the tasks are not deleted until the taskscheduler finished them.

@Issue: https://github.com/thorvg/thorvg/issues/1370
2023-04-26 00:23:03 +09:00
Mira Grudzinska
b866ee9cac common taskscheduler: warning removed 2023-04-11 11:44:05 +09:00
Hermet Park
afea40a947 common taskscheduler: increase thread efficiency.
Revise the logic to avoid potential blocking of the main thread.
Move the clippers job completion to worker-threads to prevent main thread blocks
and enhance maximum parallelization efficiency.
2023-04-09 13:21:29 +09:00
Hermet Park
9b3c34c3b1 updated copyright. 2023-01-14 13:48:11 +09:00
Hermet Park
f0141e63de updated copyright date. 2022-01-12 14:08:48 +09:00
Hermet Park
1a7d41ce71 updated copyright 2021-03-23 14:31:58 +09:00
Hermet Park
a71773f98d
common taskScheduler: code refactoring
removed unnecessary code.
2020-11-11 13:55:46 +09:00
Subhransu Mohanty
c2e1583e94 common taskScheduler: fix a synchronization data race.
std mutex shouldn't be used among threads. behavior is unexpected by implmentation.

This resolves it by introducing conditional value.
2020-11-10 16:45:52 +09:00
Hermet Park
9872cf066d
common taskScheduler: thread sync optmization
replaced future/promise with mutex since they use a lot of memory allocation number.

plus, binary size is reduced from 2094896 -> 1746864
2020-11-09 14:36:22 +09:00
Hermet Park
1b8188ee67
sw_engine shape: performance optimization.
we introduced shared memory pool for avoiding reallocate memory
while it process the stroke outlines, It experimentally increase
the outline data if we use the allocated memory for multiples shape strokes,
we don't need to alloc/free memory during the process.

This shared outline memory is allocated for threads count
so that we don't interrupt memory access during the tasks.

@Issues: 75
2020-11-04 16:28:47 +09:00
Hermet Park
6365d02a96 optimization: cut off file dependencies.
we should avoid code insertion during file dependencies,
such as #include "xxx.h" which has implementations.

This could increase binary size, we can avoid it as possible.

Current patch improves binary size like this:

From: file(2059008) = text(120360) data(8096) bss(80) dec(128536)
To  : file(1921832) = text(118429) data(7872) bss(56) dec(126357)

More additional patches will come in to optmize binary size.
2020-09-23 20:57:30 +09:00
Hermet Park
c8bc0a91d9 sw_engine: applied async rasterizing based on task scheduler.
Now, we have 2 points for asynchronous behaviors.

1. update shapes:

Each shape update will be performed by async when you push shape to canvas.
Meaning, if you have time gap between update and rendering in process main-loop,
you can have a benefit by this.

2. rasterization by canvas:

Canvas.draw() will be performed asynchnously until you call canvas.sync();
Meaing, if you can trigger tvg rendering eariler than composition time.
You can have a benefit by this.

If these 1, 2 points might not work for your program,
You can just toggle off async by setting threads number zero at initialization.

Or if you could apply either point of them for your program,
It might be good for performance.

But the best approach is to make both async properly.
Though this might need to fine-grained tuning integration between your program & tvg,
You could achieve the best peformance by parallelzing tasks as possible without any jobs delaying.

Change-Id: I04f9a61ebb426fd897624f5b24c83841737e6b5b
2020-08-26 16:56:54 +09:00
Hermet Park
2ef3d05db9 svg_loader: applied asynchronous threads tasks for optimal performance.
Change-Id: I6575a6a6302c0ae52d1256a5f79f4c080002a4aa
2020-08-25 16:08:33 +09:00
Hermet Park
657e6daddb common taskscheduler: revise functionalities.
initialization interfaces has been changed for threads count.

if you want to set concrete threads count by system, please specify thread count with it.

std threads:
tvg::Initializer::init(tvg::CanvasEngine::Sw, std:🧵:hardware_concurrency());

if your system provides designed threads info, you can use it.

efl:
tvg_engine_init(TVG_ENGINE_SW, eina_cpu_count());

I recommend to avoid max threads usage for better performance.

Change-Id: I22cfa315768f73fa941be136956cdbb2cf837c20
2020-08-21 12:26:57 +09:00