Commit graph

1782 commits

Author SHA1 Message Date
Jinny You
87722991f7 wasm: Revise the wasm binding for lottie-player
- removed and replaced `tvgWasm`
2024-01-02 20:34:11 +09:00
Sergii Liebodkin
003464b7e5 wg_engine: refactor context handles
New approach provide:
- instance, adaptor, device and default queue
- device capabilitieas
- command buffer executor
- error handling
2024-01-02 20:34:11 +09:00
Sergii Liebodkin
e797cf63f4 wg_engine: refactor render targets handling
For further development of features, we need to create off-screen buffers that will allow us to implement functionality related to composition and blending, as well as for loading data to system memory from the framebuffer. Separating the framebuffer into a separate entity allows you to create several instances of them, switch between them, and blend them according to given rules.

For current time we have only a single render target instance, that have a handle to drawing into surface surface, like a native window.

New approach allows:
- offscreen rendering
- render pass handling
- switching between render targets
- ability to render images, strokes and shapes into independent render targets
2024-01-02 20:34:11 +09:00
RuiwenTang
d3169ea8fe gl_engine: fix wrong scissor value cause content not fully rendered 2024-01-02 20:34:11 +09:00
Hermet Park
2efdae710d renderer: minor optimization.
reduce the binary size.
2024-01-02 20:34:11 +09:00
RuiwenTang
c8833e970d gl_engine: optimize framebuffer creation and save some runtime memory
since the framebuffer will draw back to parent RenderPass, it can be
reused in next compose rendering.

So instead of create framebuffer every time when beginCompose is called, we
trying to reuse the framebuffer created before in the same stack level
2024-01-02 20:34:11 +09:00
Hermet Park
a6378fc673 wg_engine: apply tvg coding style. 2024-01-02 20:34:11 +09:00
Sergii Liebodkin
9742cfe293 wg_engine: pipelines and bind groups refactoring
- shader and system types synchronized
- pipelens and bind groups description separated
- pipelines description simplified
2024-01-02 20:34:11 +09:00
Hermet Park
f173b45e04 renderer/picture: fixed a regression
reverted a wrong change from the previous code refactoring
in 5643348472
2024-01-02 20:34:11 +09:00
Hermet Park
74a7c45214 common: clean up the code. 2024-01-02 20:34:11 +09:00
Vincent Torri
7e438a665c include missing headers for strcmp(), strdup() and realloc() 2024-01-02 20:34:10 +09:00
Hermet Park
bbf3cec2cc common/array: code refactoring.
Use a default constructor with reservation.
2024-01-02 20:34:10 +09:00
Hermet Park
79facf3656 renderer/scheduler: --binary size by 2.2kb
replace the stl with own lightweight data structures.
2024-01-02 20:34:10 +09:00
Hermet Park
6f19c581e8 infra: renamed the folders, images -> resources.
these folders might have more than images.
2024-01-02 20:34:10 +09:00
Hermet Park
f594806dd3 renderer/shape: Apply the magic number kappa to achieve rounded corners.
The magic number kappa (0.552284), which is associated with the bezier curve,
has been introduced. This formula is supposed to be applied to the rounded corners
of the rectangle to ensure consistent drawing results.

Issue: https://github.com/thorvg/thorvg/issues/1824
2024-01-02 20:34:10 +09:00
Hermet Park
c0a1f82033 renderer/loader: optimization++
removed the internal unique_ptr usage to reduce the binary size(-553)
2024-01-02 20:34:10 +09:00
Jinny You
118516f015 lottie/builder: fix crash by null reference 2024-01-02 20:34:10 +09:00
Jinny You
d173e62530 loader/jpg: Fix warning 2024-01-02 20:34:10 +09:00
Sergii Liebodkin
cb737f174c [Issues 1811: Compiller shadowing warning](https://github.com/thorvg/thorvg/issues/1811)
Godot CI compilation issue fixed
2024-01-02 20:34:10 +09:00
RuiwenTang
269537a411 gl_engine: support advance compose method 2024-01-02 20:34:10 +09:00
Hermet Park
221005bb25 lottie/builder: revert the clipper cache.
This ia a buggy,
We will revisit this optimization with a perfect solution.
2024-01-02 20:34:10 +09:00
Hermet Park
f64ee28079 Loaders: Introduced a loader cache.
The loader cache is applied to conserve memory.

If the input data is already present in loaders,
the loader cache will promptly return the active loader.

This results in a lot of memory savings for the duplicated resources.

binary diff: -400 bytes
2024-01-02 20:34:10 +09:00
Hermet Park
8cc8cf3b02 common: Move the list to the gl_engine side.
Unfortunately, the usage of this list is not intuitive,
so can be confusing. Placed it only for gl.
2024-01-02 20:34:10 +09:00
Hermet Park
815eb23856 lottie/builder: ++size optimization
Replaced std::queue with inlist for optimizing binary size (-1.3kb).
2024-01-02 20:34:10 +09:00
Hermet Park
49137b3851 common/inlist: added a inline list data structure.
Inline lists mean that their nodes' pointers are part of the same memory as the data.
This has the benefit of fragmenting memory less and avoiding node->data indirection.
2024-01-02 20:34:10 +09:00
Hermet Park
52a90d54ee lottie/builder: corrected polystar rotation.
There was likely a mistake in the rotation value set;
there was no reason to multiply it by 2.

Issue: https://github.com/thorvg/thorvg/issues/1773
2024-01-02 20:34:10 +09:00
Hermet Park
1fbdf7bbb6 renderer, loader: minor code refactoring.
- sync with its file name
- remove unnecessary section comments
- compact binary size (-300)
- private Task::run() methods from the loaders
2024-01-02 20:34:10 +09:00
Hermet Park
92d7727c2a Lottie/builder: revert a static cache optimization.
There are some matting masking bugs observed,
Reverted the commit. We will revisit it later.

commit d37c500262
Author: Hermet Park <hermet@lottiefiles.com>
Date:   Wed Oct 25 18:55:05 2023 +0900

    lottie: introduced static layer cache.

    lottie builder doesn't need to rebuild the layer object
    if it has no any animation frame data.

    That case, we can cache the layer scene in order to reuse it.

    Tested on local machine (single thread):
    - Lottie: appx. 2ms enhanced.
    - Binary: +204
2024-01-02 20:34:10 +09:00
Hermet Park
5c2be47e57 lottie/builder: hotfix, invalid stroking scaling.
There is a buggy workaround code that rewinds the stroke scaling.

Issue: https://github.com/thorvg/thorvg/issues/1730
2024-01-02 20:34:10 +09:00
Sergii Liebodkin
51e98eebdb Add support for textures color space formats
[Issues 1479: pictures](https://github.com/thorvg/thorvg/issues/1479)

Formats supported:
    ABGR8888
    ARGB8888
    ABGR8888S
    ARGB8888S
2024-01-02 20:34:10 +09:00
Hermet Park
ec1510ee08 gif/saver: fix a invalid memory access 2024-01-02 20:34:10 +09:00
Hermet Park
b8b8188879 sw_engine: fixed a bug where strokes were not showing.
Basic shapes were trimmed entirely when they were outside of the canvas,
even if they had a big enough stroke to be partially on the canvas.

This fixes the issue.

Issue: https://github.com/thorvg/thorvg/issues/1785
2024-01-02 20:34:10 +09:00
Sergii Liebodkin
802fb3efc6 examples: fixed manual loading of binary data (jpg, png, raw ect)
To load binary data operations must be performed in binary mode rather than text.
The issue appears on windows platform, especially for PNG loading
2024-01-02 20:34:10 +09:00
Hermet Park
0665837899 gif/encoder: fixed memory violation.
There was an invalid palette data access
when no frame data had been changed, detected by memory sanitizer.
2024-01-02 20:34:10 +09:00
Sergii Liebodkin
c5b642e3e7 wg_engine: introduced images drawing support
[issues 1479: pictures](https://github.com/thorvg/thorvg/issues/1479)

    auto picture = tvg::Picture::gen();
    picture->load("images/test.png");
    picture->translate(0, 0);
    picture->size(100, 100);
    picture->opacity(255);
    canvas->push(std::move(picture));
2023-12-26 18:36:45 +09:00
Hermet Park
b87bb2b1a0 lottie/parser: Fix the shapes parsing logic.
Currently, it assumes "ty":"gr" for the related shapes children,
which can be skipped since the children will be in the "it" scope.

Some Lottie data is missing the "ty":"gr" field,
and ThorVG couldn't display the content properly.
It can ignore it with the context understanding.
2023-12-26 18:36:38 +09:00
Hermet Park
c44e09faae gif/encoder: adjusted alpha transparent threshold 255 -> 127
More than half-transparent(50%) pixels will be encoded as well.
2023-12-26 18:36:31 +09:00
Hermet Park
89a6a835dd saver/gif: memory usage optimization.
Use a cache to store the intermediate palette data.
2023-12-26 18:36:25 +09:00
Hermet Park
b3e2c7e6b0 saver/gif: code refactoring
Revised the code to keep the thorvg convention consistency.
2023-12-26 18:36:18 +09:00
Hermet Park
2053bbbc37 gif: fixed a regresion bug by clear() change
by 66305f3e6d
2023-12-26 18:34:49 +09:00
Hermet Park
34f47671b1 gif: support transparent gif animation
if no background is set, gif will generate transparent version.

Issue: https://github.com/thorvg/thorvg/issues/1769
2023-12-26 18:33:46 +09:00
Hermet Park
dfbb3893b0 saver/gif: code refactoring
Remove unused dithering logics for reducing binary size.
This is not quite effective for vector images.
2023-12-26 18:33:40 +09:00
Hermet Park
f58895a04a gl_engine/renderer: skip sync if nothing should be done.
update by 66305f3e6d
2023-12-26 18:33:33 +09:00
Hermet Park
6387615a90 tools/lottie2gif: support background color setting.
A white background will be set by default.

Usage:
$lottie2gif test.lottie -b ff0000 //red background color
2023-12-26 18:30:50 +09:00
Hermet Park
750e4d6261 wasm: Set a GIF background color.
Use a white background by default.
2023-12-26 18:30:42 +09:00
Hermet Park
b1c1958c99 examples/GifSaver: updated with a background usage 2023-12-26 18:30:27 +09:00
Hermet Park
27843d2557 savers: provides a background setting.
Allow users to set a custom background with a saver.

API:
- Result Saver::background(std::unique_ptr<Paint> paint);
2023-12-26 18:30:06 +09:00
Hermet Park
5129b05023 lottie/parser: ++ blending options
thorvg blending is quite buggy,
the feature needs a verification.
2023-12-26 18:24:21 +09:00
Hermet Park
5401b1ae2e examples: show users the best practice usage. 2023-12-26 18:24:04 +09:00
Hermet Park
39022851b7 sw_engine: ++null safety 2023-12-26 18:23:54 +09:00