WebGPU is a Render Hardware Interface built on top of the various APIs
provided by the driver/OS depending on your platform.
WebGPU exposes an API for performing operations,
such as rendering and computation, on a Graphics Processing Unit.
WebGPU official documentation: https://www.w3.org/TR/webgpu/
The new engine type introduced: tvg::CanvasEngine::Wg
The new canvas type introduced: tvg::WgCanvas
Example:
$meson setup build -Dengines=wg_beta
`
// init engine webgpu
tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);
// create wg canvas
auto canvasWg = tvg::WgCanvas::gen();
canvas_wg->target(glfwGetWin32Window(window), width, height);
// ...
// terminate engine and window
tvg::Initializer::term(tvg::CanvasEngine::Wg);
`
Still this feature is under the beta
Issue: https://github.com/thorvg/thorvg/issues/1479
Revised the rendering logic of Lottie by creating a new rendering context
using a queue when multiple strokes are requested.
Issue: https://github.com/thorvg/thorvg/issues/1642
Previously, the engine didn't properly cover the dash line corner styles
because it considered a new line to start at the corner.
This update modifies the logic to recognize curved lines
as a single line, including the corners.
There may still be some quality issues,
but it's an improvement over the previous version.
@Issue: https://github.com/thorvg/thorvg/issues/121
The color conversion is supposed to take into account the differences between
straight alpha premultiplied color and pre-multiplied alpha color.
The previous logic does not perfectly cover these conditions.
The problem was occured in the thorvg viewer with a jpeg bgra format.
This correction ensures a consistent use of 'ref' and 'unref' for paints to release memory properly.
The memory leak occurred when a picture was not pushed to a valid canvas.
This issue was reported by the unit-test memory sanitizer.
* Use uniform block to pack all color informations
* Move the actual gl draw call into GlRenderer::sync function, so all
data is been uploaded into GPU
* Make GlRenderTask simple and generic for direct gl draw
Lottie ColorStop RGB / Alpha can be dealt with individually.
Since thorvg handles this one unified set,
lottie model need to merge the data into one structure.
Previously, it ignored the matte when it was out of frames for the sake of optimization.
However, this led to an incorrect matting result.
It should make the scene invisible when the matting is invisible.
migrate transform from the group to the layer.
transformation is not necessary in group but layer.
This helps to reduce the unnecessary assigning of the transformation
in group instances.
This fix introduces a workaround to enforce synchronous tasking on worker threads.
Sometimes, out of threads get stuck in a deadlock condition.
@Issue: https://github.com/thorvg/thorvg/issues/1636
While it may represent a dot with a stroke width,
ignoring its length is not a good idea.
this also eliminates 0 size dash dots caused by unexpected empty lengths.