According to the svg standard the clips opacity
doesn't affect the final rendering. In order to
avoid any confusion the opacity values are
overwritten by the max possible value.
* svg_loader: preserveAspectRatio attrib handled according to the svg standard
* svg_loader: symbol fixed
The correct width/height values used in the _useBuildHelper function.
Bug was propageted while the preserveAspectRatio attrib was handled,
now fixed.
* svg_loader: refactoring code regarding the preserveAspectRatio attrib
To avoid copy/paste a new function is introduced to handle the proper
scaling.
* svg_loader: initialize the svg loader members
The 'align' and 'meetOrSlice' svg loader members were not initialized.
* svg_loader: resize function forces any transformation
The resize function is called after the svg image is read and scaled
taking into account the proper preserveAspectRatio value. While resizing
the preserveAspectRatio isn't checked any more and the image can be
freely transformed.
Improved to skip Luma Mask when conditions are the same
as AlphaMask for optimization in e409bb29.
If the composition node is an image, it is not skipped because
it is not known for sure whether to skip it.
For a Symbol node, the transformation based on the 'viewBox', 'width'
and 'height' attributes has to be applied before the transformation
based on the 'transformation' attribute.
For the performance reasons, regardless of the set/default
mask-type value, if the mask is white, the alpha masking is
used. To qualify a mask as white, not only its fill has to be
checked, but its stroke as well. The second was missing.
For the performance reasons, the LumaMask is used only when
it's necessary - when the mask color is other than white.
Otherwise the AlphaMask is enough.
In an svg file the mask-type attribute can be specified.
It takes one of the two values: Luminosity or Alpha.
After the LumaMask is introduced into TVG, this attribute can be
properly read by the svg loader.
To handle the objectBoundingBox units, the shape's boundaries have to be known.
According to the SVG standard, a stroke shouldn't be taken into account. Since
the bounds() api uses the shape's stroke information, a new function is introduced,
that compensates this and returns boundaries without any strokes.
The final gradient transformation depends on the coordinate system.
It can not be applied during an svg loading. The transformation matrix
has to be passed via api for further gradient processing.
Current paint::bounds() returns the coordinates under the raw status,
the values are not quite useful if the paint object has the transformed children.
Thus, we extends the feature and give an additional parameter "transformed"
to return the coordinates values after transformation by user demands.
This is also necessary for tvg format, since we need the exact view size of the scene information.
The previous api is deprecated and we introduce a new api to replace it.
@APIs:
+ Result Paint::bounds(float* x, float* y, float* w, float* h, bool transformed) const noexcept;
- Result Paint::bounds(float* x, float* y, float* w, float* h) const noexcept;
@Issues: https://github.com/Samsung/thorvg/issues/746
This change protects against negative value in unsigned int of
RenderRegion.x/y. This fixes a problem of invisible paint if ClipPath
bounds was negative.
@issue: #704
We can replace the system logger method by changing single line print source in common,
This also helps to remove the THORVG_LOG_ENABLED macro from each use-cases.
TVGLOG(): To print the hint & tip messages for users.
TVGERR(): To print the error message for debugging.
@Issues: https://github.com/Samsung/thorvg/issues/36
* svg_loader: allow both clipPath and mask together
* svg_loader: allow both clipPath and mask together fix#1
Changed seperate functions _applyClipPathComposition and _applyMaskComposition into single function _applyComposition
* svg_loader: image tag: force size equal to the viewbox
For some svg files it is needed to force size equal the viewbox
for proper scaling
* svg_loader: image tag: force size equal to the viewbox fix#1