Commit graph

2264 commits

Author SHA1 Message Date
Hermet Park
db55481e97 renamed stroke apis family.
float Shape::stroke(float width) -> float Shape::strokeWidth(float width)
Result Shape::stroke(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) -> Result Shape::strokeFill(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255)
Result Shape::stroke(std::unique_ptr<Fill> f) -> Result Shape::strokeFill(std::unique_ptr<Fill> f)
Result Shape::stroke(const float* dashPattern, uint32_t cnt, float offset = 0.0f) ->  Result Shape::strokeDash(const float* dashPattern, uint32_t cnt, float offset = 0.0f)
Result Shape::stroke(StrokeCap cap) -> Result Shape::strokeCap(StrokeCap cap)
Result Shape::stroke(StrokeJoin join) -> Result Shape::strokeJoin(StrokeJoin join)
Result Shape::strokeColor(uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a = nullptr) const -> Result Shape::strokeFill(uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a = nullptr) const

@Issue: https://github.com/thorvg/thorvg/issues/1372
2023-10-27 11:46:51 +09:00
Hermet Park
989b995189 renderer: revise the internal paints structure.
Get rid of the polymorphism function table,
use the switch directly instead.

We profiled, both binary & performance is better than before.

Tested on a local machine (single thread):
- Lottie: 2ms improved
- Binary: -0.5kb
2023-10-27 11:24:44 +09:00
Hermet Park
5a3bc31373 lottie: ++optimization with a caching effect.
reuse clippers if they are available.

Binary: +132
2023-10-26 15:24:36 +09:00
Hermet Park
d37c500262 lottie: introduced static layer cache.
lottie builder doesn't need to rebuild the layer object
if it has no any animation frame data.

That case, we can cache the layer scene in order to reuse it.

Tested on local machine (single thread):
- Lottie: appx. 2ms enhanced.
- Binary: +204
2023-10-26 15:24:36 +09:00
Hermet Park
978f85c3ea apis: optimize for compact data size.
Still it needs to size down of the PathCommand.

@Issue: https://github.com/thorvg/thorvg/issues/1372
2023-10-26 15:11:31 +09:00
Hermet Park
21911fa1c8 apis: remove deprecated
- Result Picture::bounds(float* x, float* y, float* w, float* h) const
- Result Picture::load(const char* data, uint32_t size, bool copy = false)
- Result Canvas::reserve(uint32_t size)
- Result Scene::reserve(uint32_t size)

@Issue: https://github.com/thorvg/thorvg/issues/1372
2023-10-26 15:03:13 +09:00
Hermet Park
b2499739ee renderer/shape: enable returning count values only 2023-10-26 13:02:54 +09:00
Hermet Park
21fbdfc904 lottie: clean up code
no logical changes, only code clean-up
2023-10-26 11:22:45 +09:00
Hermet Park
6e3674b904 canvas/paint: ++exception handling
enhanced reference count verification
to prevent unintentional deletion of used composition targets.
2023-10-26 11:22:39 +09:00
SergeyLebedkin
8200bc5fc3
wg_engine: Added a feature to draw multiple radial gradient filled shapes 2023-10-24 18:24:16 +09:00
Hermet Park
e570064eba animation/lottie: updated the frame count unit.
replace the frame count unit from the int32_t to float
since animations could smoothly interpolate key-frames.

This notificably improve the animation smoothness in Lottie

Beta API changes:
Result Animation::frame(uint32_t no) -> Result Animation::frame(float no)
uint32_t Animation::curFrame() const -> float Animation::curFrame() const
uint32_t Animation::totalFrame() const -> float Animation::totalFrame() const
2023-10-24 11:49:57 +09:00
RuiwenTang
fea0d1bb77 gl_engine: use raw pointer to pass and hold GlRenderTask 2023-10-23 18:08:14 +09:00
Sergii Liebodkin
94eabc609c wg_engine: Added ability to draw multiple linear gradient filled shapes
[issues 1479: LinearGradient](thorvg#1479)

In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html)

Usage example:

    // init glfw
    glfwInit();

    // create a windowed mode window and its opengl context
    glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
    GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);

    // get window size
    int width{}, height{};
    glfwGetWindowSize(window, &width, &height);

    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    // gradient color stops
    tvg::Fill::ColorStop colorStops[2];
    colorStops[0] = {0, 0, 0, 0, 255};
    colorStops[1] = {1, 255, 255, 255, 255};
    // linear gradient
    auto fill = tvg::LinearGradient::gen();
    fill->linear(0, 0, 400, 400);
    fill->colorStops(colorStops, 2);
    // prepare rectangle
    auto shape1 = tvg::Shape::gen();
    shape1->appendRect(0, 0, 400, 400); //x, y, w, h
    shape1->fill(std::move(fill));
    canvas_wg->push(std::move(shape1));

    // gradient color stops
    tvg::Fill::ColorStop colorStops2[3];
    colorStops2[0] = { 0, 255, 0, 0, 255 };
    colorStops2[1] = { 0.5, 255, 255, 0, 255 };
    colorStops2[2] = { 1, 255, 255, 255, 255 };
    // linear gradient
    auto fill2 = tvg::LinearGradient::gen();
    fill2->linear(400, 200, 400, 600);
    fill2->colorStops(colorStops2, 3);
    // prepare circle
    auto shape2 = tvg::Shape::gen();
    shape2->appendCircle(400, 400, 200, 200); //cx, cy, radiusW, radiusH
    shape2->fill(std::move(fill2));
    canvas_wg->push(std::move(shape2));

    // gradient color stops
    tvg::Fill::ColorStop colorStops3[4];
    colorStops3[0] = { 0, 0, 127, 0, 127 };
    colorStops3[1] = { 0.25, 0, 170, 170, 170 };
    colorStops3[2] = { 0.5, 200, 0, 200, 200 };
    colorStops3[3] = { 1, 255, 255, 255, 255 };
    // linear gradient
    auto fill3 = tvg::LinearGradient::gen();
    fill3->linear(450, 600, 750, 600);
    fill3->colorStops(colorStops3, 4);
    // prepare ellipse
    auto shape3 = tvg::Shape::gen();
    shape3->appendCircle(600, 600, 150, 100); //cx, cy, radiusW, radiusH
    shape3->fill(std::move(fill3));
    canvas_wg->push(std::move(shape3));

    while (!glfwWindowShouldClose(window)) {
        // webgpu
        canvas_wg->draw();
        canvas_wg->sync();

        // pull events
        glfwPollEvents();
    }

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
    glfwDestroyWindow(window);
    glfwTerminate();
2023-10-23 18:05:56 +09:00
Hermet Park
891c7d1139 examples/lottie: added more show cases 2023-10-23 14:19:05 +09:00
Hermet Park
6a18e694d1 sw_engine/raster: optimized the scaled image rasterization
Unified common logic for scaled image raster operations,
Avoid on-spot pixel computation as possible.

Tested on local machine (single thread)

Lottie: 0.057s -> 0.053s (-0.004s)
2023-10-23 11:02:10 +09:00
Sergii Liebodkin
14b2508cd1 wg_engine: Added ability to draw multiple solid color filled shapes
[issues 1479: Shape](https://github.com/thorvg/thorvg/issues/1479)

In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html)

Usage example:

    // init glfw
    glfwInit();

    // create a windowed mode window and its opengl context
    glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
    GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);

    // get window size
    int width{}, height{};
    glfwGetWindowSize(window, &width, &height);

    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    // prepare a shape (Rectangle + Rectangle + Circle + Circle)
    auto shape1 = tvg::Shape::gen();
    shape1->appendRect(0, 0, 200, 200);                //x, y, w, h
    shape1->appendRect(100, 100, 300, 300, 100, 100);  //x, y, w, h, rx, ry
    shape1->appendCircle(400, 400, 100, 100);          //cx, cy, radiusW, radiusH
    shape1->appendCircle(400, 500, 170, 100);          //cx, cy, radiusW, radiusH
    shape1->fill(255, 255, 0);                         //r, g, b

    canvas_wg->push(std::move(shape1));

    while (!glfwWindowShouldClose(window)) {
        // webgpu
        canvas_wg->draw();
        canvas_wg->sync();

        // pull events
        glfwPollEvents();
    }

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
    glfwDestroyWindow(window);
    glfwTerminate();
2023-10-20 18:37:52 +09:00
Hermet Park
61081c02af sw_engine raster: fixed a default alpha blending bug.
alpha value has been missed by a mistake,
a regression by c50d2fd

Issue: https://github.com/thorvg/thorvg/issues/1716
2023-10-20 13:27:17 +09:00
Hermet Park
d81f5d29fb sw_engine/math: fine-tuning optimization
Try to minimize the use of sqrt() and arctan() calls
when possible. These calls can be relatively expensive
when accumulated within a single frame.

Also repalce the division with shift operation.
since split cubic function is one of the significant hot-spots
in the data processing, we could earn a noticable enhancement.

Tested on single thread local machine:

Lottie: 0.080 -> 0.052s (-0.028s)
Performance: 0.023 -> 0.022 (-0.001s)
Binary: +34
2023-10-20 13:18:28 +09:00
Hermet Park
3ef740145f gl_engine: fix a compiler warning.
../src/renderer/gl_engine/tvgGlRenderPass.cpp:37:29: warning: macro expands to multiple statements [-Wmultistatement-macros]
   37 |     if (mColorTex) GL_CHECK(glDeleteTextures(1, &mColorTex));
2023-10-20 11:26:10 +09:00
RuiwenTang
6a2b34df73 gl_engine: support basic alpha composite
* introduce a new class GlRenderPass to hold off-screen rendering result
* add basic alpha composite support with begin/end render-pass
2023-10-20 10:51:04 +09:00
Hermet Park
4de2b953d1 sw_engine/math: Enhance trigonometric functions.
Streamlining computations with floating-point operations in rotation
thereby improving 'thorvg' speed.

Also use the well-optimized posix math functions instead of
custom math.

Test on my local machine.

Lottie: -0.008s (0.073 -> 0.065)
Performance: -0.0013s (0.0154 -> 0.0141)
Binary: -323
2023-10-19 10:39:50 +09:00
Hermet Park
a6d7a19047 api: enhance the API usage.
Allow users to omit the default type casting for added convenience.
2023-10-18 14:35:57 +09:00
Sergii Liebodkin
ce2a3f6040 capi: introduce missing blend functions in capi bindings 2023-10-18 10:39:45 +09:00
Hermet Park
171a21c0d7
Delete .gitmodules
no more used
2023-10-18 01:20:43 +09:00
Hermet Park
3123e184c8 lottie: Fixed trimpath to support simultaneous trimpath
The previous version omitted support for simultaneous trimpath,
but it is now working as intended.
2023-10-17 21:13:38 +09:00
Hermet Park
625c2405fc lottie/builder: Fix overlapped stroking outlines.
Previously, the builder accumulated the outlines and fills
in one paint to reduce the rendering context.

However, this approach won't work for Lottie
if the resource contains multiple strokes with branched groups.

We should apply the optimization
only when the specified condition is satisfied.
2023-10-17 21:13:38 +09:00
JunsuChoi
fdb2a17504 renderer/initializer: Support for initializing SW and GL engines together
Initialize both renderers to allow init(SW | GL);
2023-10-16 11:04:45 +09:00
Martin Capitanio
e3a3acb6b0 loader/jpg: Fix a regression bug.
Fixes #1705
2023-10-15 11:01:09 +09:00
Hermet Park
f271eca76d
Update AUTHORS 2023-10-13 23:03:55 +09:00
SergeyLebedkin
8d5c728119
wg_engine: introduce a webgpu canvas(engine)
WebGPU is a Render Hardware Interface built on top of the various APIs 
provided by the driver/OS depending on your platform. 

WebGPU exposes an API for performing operations, 
such as rendering and computation, on a Graphics Processing Unit.

WebGPU official documentation: https://www.w3.org/TR/webgpu/

The new engine type introduced: tvg::CanvasEngine::Wg

The new canvas type introduced: tvg::WgCanvas

Example:
$meson setup build -Dengines=wg_beta

`
    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    // ...

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
`
Still this feature is under the beta

Issue: https://github.com/thorvg/thorvg/issues/1479
2023-10-13 22:59:32 +09:00
Nattu Adnan
9659f6e1b0 Enhance README image responsiveness 2023-10-13 16:23:39 +09:00
Hermet Park
3a2de2bc6a lottie/builder: fix a regression bug.
currently thorvg doesn't support full 3d transformation.
orthogonal projection is mandatory.

Issue: https://github.com/thorvg/thorvg/issues/1698
2023-10-13 14:26:59 +09:00
Hermet Park
f6261205d4 examples: add svg samples. 2023-10-13 11:59:15 +09:00
Hermet Park
4a9b008b83 examples: allow gl test 2023-10-13 11:59:04 +09:00
RuiwenTang
4722550e06 gl_engine: support clip by using scissor and stencil 2023-10-12 23:18:12 +09:00
Martin Capitanio
133662c8e9 loader/svg: Fix maskContentUnits userSpaceOnUse/objectBoundingBox
Fixes #1694
2023-10-12 15:05:40 +09:00
Hermet Park
d304e1c902
Update README.md 2023-10-09 20:24:41 +09:00
Hermet Park
8a5418ed8b infra: add android CI build test with necessary cross build config. 2023-10-09 20:24:07 +09:00
Hermet Park
2dbecdfbb2
Update CONTRIBUTING.md 2023-10-09 18:16:54 +09:00
Hermet Park
b69c3b1af3 infra/gitaction: fix a broken macos/ios CI build. 2023-10-09 15:39:59 +09:00
Hermet Park
4c3cdb38b5 infra: migrate cross files into one folder. 2023-10-09 15:39:59 +09:00
Hermet Park
eba7f2f0d7 lottie/builder: revise the render context for saving memory.
Allocate repeater context only when it's valid.
2023-10-09 11:00:33 +09:00
Hermet Park
57038df21f Lottie: Fixed handling of multiple strokes in one layer.
Revised the rendering logic of Lottie by creating a new rendering context
using a queue when multiple strokes are requested.

Issue: https://github.com/thorvg/thorvg/issues/1642
2023-10-09 11:00:33 +09:00
Hermet Park
32b825c6d7
Update CONTRIBUTING.md 2023-10-05 18:43:28 +09:00
Hermet Park
0cc6cfffef sw_engine/stroke: enhanced the quality of the dash line corners.
Previously, the engine didn't properly cover the dash line corner styles
because it considered a new line to start at the corner.

This update modifies the logic to recognize curved lines
as a single line, including the corners.

There may still be some quality issues,
but it's an improvement over the previous version.

@Issue: https://github.com/thorvg/thorvg/issues/121
2023-10-05 14:30:10 +09:00
Hermet Park
7ccd287e59
Update CONTRIBUTING.md 2023-10-05 14:14:13 +09:00
Hermet Park
7c394fa682
Update CODEOWNERS 2023-10-05 14:08:05 +09:00
Hermet Park
a567775251
Update CODEOWNERS 2023-10-04 12:47:43 +09:00
Hermet Park
e6d0b46d35
Update CODEOWNERS 2023-10-04 12:45:35 +09:00
RuiwenTang
6a3a03f29f gl_engine: support render image 2023-10-04 12:41:22 +09:00