We can use RGBA colorspace rather ARGB for pixel data. This would be better for many rendering system, since it's more widely preferred than ARGB including opengl. Change-Id: Ibbfe6a511d77bf0ef30ce261995467c11164d306
Change-Id: I3629befdf5ce74ae7822929a059b4c95f2a9e88e
last argument pie=true makes arc to pie shape. Change-Id: I6f22d00fed77bf728a4ff6e5f1ca42f476ac1664
Change-Id: Ib483e24d8e358b2860ca8d46e8b88d58d12bdb62