Current paint::bounds() returns the coordinates under the raw status,
the values are not quite useful if the paint object has the transformed children.
Thus, we extends the feature and give an additional parameter "transformed"
to return the coordinates values after transformation by user demands.
This is also necessary for tvg format, since we need the exact view size of the scene information.
The previous api is deprecated and we introduce a new api to replace it.
@APIs:
+ Result Paint::bounds(float* x, float* y, float* w, float* h, bool transformed) const noexcept;
- Result Paint::bounds(float* x, float* y, float* w, float* h) const noexcept;
@Issues: https://github.com/Samsung/thorvg/issues/746
This optimizes binary size by skipping the scene if it has the only child.
though the reduced size is too trivial size (avg 0.4% as far as I checked our example svgs),
we can reduce the loading job & runtime memory as well.
We can replace the system logger method by changing single line print source in common,
This also helps to remove the THORVG_LOG_ENABLED macro from each use-cases.
TVGLOG(): To print the hint & tip messages for users.
TVGERR(): To print the error message for debugging.
@Issues: https://github.com/Samsung/thorvg/issues/36
tvg saver is a new module to export tvg files.
In this patch, it also contains the infrastructure of saver module
to expand other types of savers such as png, jpg, etc.
To save the tvg file from a paint, you can use the Saver feature, for example:
auto saver = tvg::Saver::gen();
saver->save(paint, "sample.tvg");
saver->sync();
Later, you can read the "sample.tvg" using Picture.
auto picture = tvg::Picture::gen();
picture->load("sample.tvg");
...
The behavior of the saver will work on sync/async based on the threading setting of the initializer.
Thus if you wish to have a benefit of it, you must call sync() after the save() in the proper delayed time.
Otherwise, you can call sync() immediately.
Note that, the asynchronous tasking is depent on the saver module implementation.
Also, you need to enable tvg saver/loader modules from meson option. (yet this feature is under the beta)
@API Addition:
Result Saver::save(std::unique_ptr<Paint> paint, const std::string& path) noexcept;
Result Saver::sync() noexcept;
@Examples: tvgSaver
@Co-author: Mira Grudzinska <m.grudzinska@samsung.com>
The PaintType enum was used to set the paint type in the internal Paint
implementation. This solution is switched to an identifier with id() getter,
so that the information about the type can be reached from outside the Paint.
If ClipPath is a singular rectangle,
we don't need to apply this to all children nodes to adjust rle span regions.
Rather than its regular sequence,
we can adjust render region as merging viewport that is introduced internally,
All in all,
If a Paint has a single ClipPath that is Rectangle,
it sets viewport with Rectangle area that viewport is applied to
raster engine to cut off the rendering boundary.
In the normal case it brings trivial effects.
but when use SVGs which has a viewbox, it could increase the performance
up to 10% (profiled with 200 svgs rendering at the same time)
Note that, this won't be applied if the Paint has affine or rotation transform.
@Issues: 294
Scene could avoid composition if its children is only child (non scene)
This patch bring it conditionally check so as to avoid unnecesary expensive job.
@Issues: 254
remove the opacity argument in the render method.
Considered again, this opacity value is not commonly used yet.
we can introduce it when it's necessary.
Renamed internal interfaces.
We need both blender & compositor interfaces.
Renamed SwCompositor -> SwBlender which is for pixel joining methods.
Added (SwCompositor, Compositor) which is designed for compositing images.
Splited out ClipPath routine from other pixel compositions'
since yet it's unlikely compatible...
Also revise internal engine interfaces to be simpler.
This is a step forward to enhance masking feature.
Introduce RendererMethod::renderRegion() to return acutal drawing region info.
That is used by scene composition to composite actual partial drawing region
for better performance.
@Issues: 173
Apply tvg Array instead of std::vector
Also Fixed to compList in update() to passed by reference, not copying.
Also Fixed Composition Target memory leak
Here is the binary size result:
[libthorvg.so] 1785376 >> 1607416
[text] 121255 >> 118277
[data] 7792 >> 7736
[dec] 129119 >> 126085
We introduced separate opacity interface to adjust alpha value by paint.
This opacity will affect to whole paint image if paint is a group of paints.
Also, this opacity is to multipy with fill/stroke alpha values.
This means if the opacity is valid, the paint might deal with a composition step,
which is very expensive due to additional rendering step.
One tip is, if you want to toggle on/off for a certian paint,
you can set opacity to 255 or 0.
@API Additions:
Result Paint::opacity(uint8_t o) noexcept;
uint8_t Paint::opacity() const noexcept;
@Examples: examples/Opacity
@Issues: 94
Canvas::clear() introduces a new argument "free" that deterimes freeing the retained paints.
If free is true, Canvas won't delete the retained paints so that user keep paints valid.
In this scenario, user must have paints pointers, free them manually or push them again to the canvas.
This scenario is useful if user wants to re-organize paints order in the list or reuse them.
common sw_engine: Implement ClipPath feature
Paint object can composite by using composite API.
ClipPath composite is clipping by path unit of paint.
The following cases are supported.
Shape->composite(Shape);
Scene->composite(Shape);
Picture->composite(Shape);
Add enum
enum CompMethod { None = 0, ClipPath };
Add APIs
Result composite(std::unique_ptr<Paint> comp, CompMethod method) const noexcept;
* Example: Added testClipPath
we should avoid code insertion during file dependencies,
such as #include "xxx.h" which has implementations.
This could increase binary size, we can avoid it as possible.
Current patch improves binary size like this:
From: file(2059008) = text(120360) data(8096) bss(80) dec(128536)
To : file(1921832) = text(118429) data(7872) bss(56) dec(126357)
More additional patches will come in to optmize binary size.
Changes:
1. New shape->duplicate(Shape) api.
2. New example: testDuplicate
3. Added capi binding for duploicate api
4. Added capi duplication test in testCapi.c
Description:
Added implementation of duplicate api. For now it supports stroke
properties and shape properties (fill color, path) duplication.
TODO:
Implement gradient properties duplication
Introduce internal PaintMethod since there more derived paint classes are coming.
This PaintMethod is a sort of Strategy Pattern method.
Change-Id: I29c49f5d4ddbfb9e429d4976636b20b39914ee20
transform interfaces are getting duplicated in derived classes.
we moved to the super for smaller apis count.
Applied strategy pattern to hide the inheritance.
Change-Id: I7b0c3ff9317e9bf3c97bb0c849bf55e79ee9a591