Commit graph

67 commits

Author SHA1 Message Date
Hermet Park
24711e485c infra: renames the source folders
lib -> renderer
bin -> tools
utils -> common
2023-08-28 13:11:24 +09:00
Hermet Park
f573e1390f renderer/paint: added an option for stroking when acquiring bounding box size.
The 'Paint' function now includes an internal stroking option,
allowing the bounding box to be calculated with or without the stroke size taken into account.

This feature is particularly useful for SVG loaders,
and we might consider making the interface available for user demands in the future.
2023-08-18 22:15:55 +09:00
Hermet Park
381dfb06d4 renderer paint: tiny optimization
Skip the unnecessary assignment of the value when the initial values
come.
2023-08-17 21:28:58 +09:00
Hermet Park
7057dc594d renderer: enhance stability
introduce a paint reference count
to prevent any duplicated resource removal.
2023-08-11 15:00:09 +09:00
Hermet Park
9af89f9f18 common: deleted paints only when they are no longer valid.
Pictures can be shared with Animation instances.
The condition can now be distinguished by checking the `dispose()` return value.
2023-08-07 14:03:42 +09:00
Hermet Park
b7dfe661b5 common: --unnecessary null check. 2023-07-03 15:49:16 +09:00
Hermet Park
c50d2fde5f common sw_engine: support blending methods.
The blending feature allows user to combine colors to create visually appealing effects,
including transparency, lighting, shading, and color mixing, among others.

Its process involves the combination of colors or images from the source paint object
with the destination (the lower layer image) using blending operations.

The blending operation is determined by the chosen @p BlendMethod,
which specifies how the colors or images are combined.

@APIs:
 - enum class BlendMethod::Normal, Add, Screen, Multiply, Overlay, Lighten, Difference, Exclusion, SrcOver, Darken, Lighten, ColorDodge, ColorBurn
 - BlendMethod Paint::blend() const noexcept;
 - Result Paint::blend(BlendMethod method) const noexcept;

@Issue: https://github.com/thorvg/thorvg/issues/307

Co-authored-by: Peter Vullings <peter@projectitis.com>
Co-authored-by: Hermet Park <hermetpark@lottiefiles.com>
2023-06-20 11:30:18 +09:00
Hermet Park
814d87626c common engines: optimizing data packing for compactness.
Standardized the opacity data type to use 1 byte
across all instances to maintain consistency and reduce scattered usage.
2023-06-15 10:35:34 +09:00
Hermet Park
4f26a84b53 common: optimize paint data size.
packing the data fields with the appropriate size.

96 -> 24 (-9 bytes per one paint)
2023-06-14 10:46:30 +09:00
Hermet Park
033a65b560 common: code refactoring
trivial changes to utilize RenderData type.
2023-04-14 20:06:39 +09:00
Hermet Park
110f4a5cc9 common paint: keep clean apis and small size.
these are no more necessary.
2023-02-04 16:25:50 +09:00
Hermet Park
d701f6dae4 common: enhance clipping behavior.
If a paint is used as a clipper, it must be determined in the paint behavior.
Propagate its decision to the immediate derived classes so that
not only shapes but also scenes must be dealt as a clipper properly.

This revised this change 0de3872be3
for better a solution.
2023-02-04 16:25:50 +09:00
Mira Grudzinska
0de3872be3 common: ignoring color/alpha/opacity of a clip object
According to the svg specs clip's fill and opacity
should be ignored. Till now setting the alpha/opacity
value to zero resulted in the shape's rendering abort.

@Issue: https://github.com/Samsung/thorvg/issues/1192
2023-01-19 23:21:34 +01:00
Hermet Park
9b3c34c3b1 updated copyright. 2023-01-14 13:48:11 +09:00
Hermet Park
f0141e63de updated copyright date. 2022-01-12 14:08:48 +09:00
Hermet Park
45132a7051 sw_engine raster: improve the transformed rle image rasterizer.
replace the transformed rle rgba image with the texmap raster.

this patch removes the several scattered transformed image rasterizer,
reuse the unified one texmap method instead.

yay, it's much clean and optimal.
2021-12-14 19:04:16 +09:00
Hermet Park
62c9feb80a common paint: code refactoring
Grouping the composite data to add source paint necessarily.

this refactoring is a prerequisite job for the texmap anti-aliasing.
2021-12-13 20:44:07 +09:00
Hermet Park
1d4db59a25 common: revise the identifier() implementation
Migrate the id property to the base class internals
so that pimpl classes could access the data easier.

This is a sort of prerequisite change for the coming texmap anti-aliasing.
2021-12-13 19:10:31 +09:00
Hermet Park
44ccfc46d8 common paint: alpha masking optimization
applying fast track approach to the alpha mask when its condition is matched.
(simple rectangle alpha masking which isn't half-translucent)

From time to time, designers brutally use the alpha masking to clip simple region,
thorvg can help the situation by avoiding masking usage internally.

This can reduce the 1-step render pass composition.

@Issue: https://github.com/Samsung/thorvg/issues/344
2021-11-12 10:49:24 +09:00
Hermet Park
2f334f3300 common paint: code refactoring
renamed internal variable. no logical changes.
2021-11-11 13:07:13 +09:00
Hermet Park
74954db56d common paint: refine the bounds() api to return the values after applying transformation.
Current paint::bounds() returns the coordinates under the raw status,
the values are not quite useful if the paint object has the transformed children.

Thus, we extends the feature and give an additional parameter "transformed"
to return the coordinates values after transformation by user demands.

This is also necessary for tvg format, since we need the exact view size of the scene information.

The previous api is deprecated and we introduce a new api to replace it.

@APIs:
+ Result Paint::bounds(float* x, float* y, float* w, float* h, bool transformed) const noexcept;
- Result Paint::bounds(float* x, float* y, float* w, float* h) const noexcept;

@Issues: https://github.com/Samsung/thorvg/issues/746
2021-09-24 11:25:49 +09:00
Hermet Park
abebdbe545 tvg_saver: optimize saving data.
This optimizes binary size by skipping the scene if it has the only child.

though the reduced size is too trivial size (avg 0.4% as far as I checked our example svgs),
we can reduce the loading job & runtime memory as well.
2021-08-11 12:19:31 +09:00
Hermet Park
2337ea2b01 common interator: add count() interface. 2021-08-10 11:58:48 +09:00
Hermet Park
e949883049 common log: use the log macro to replace the print method easier.
We can replace the system logger method by changing single line print source in common,
This also helps to remove the THORVG_LOG_ENABLED macro from each use-cases.

TVGLOG(): To print the hint & tip messages for users.
TVGERR(): To print the error message for debugging.

@Issues: https://github.com/Samsung/thorvg/issues/36
2021-07-23 21:17:01 +09:00
Hermet Park
fe00e54257 tvg_saver: introduce a new module tvg saver
tvg saver is a new module to export tvg files.

In this patch, it also contains the infrastructure of saver module
to expand other types of savers such as png, jpg, etc.

To save the tvg file from a paint, you can use the Saver feature, for example:

auto saver = tvg::Saver::gen();
saver->save(paint, "sample.tvg");
saver->sync();

Later, you can read the "sample.tvg" using Picture.

auto picture = tvg::Picture::gen();
picture->load("sample.tvg");
...

The behavior of the saver will work on sync/async based on the threading setting of the initializer.
Thus if you wish to have a benefit of it, you must call sync() after the save() in the proper delayed time.

Otherwise, you can call sync() immediately.

Note that, the asynchronous tasking is depent on the saver module implementation.
Also, you need to enable tvg saver/loader modules from meson option. (yet this feature is under the beta)

@API Addition:
Result Saver::save(std::unique_ptr<Paint> paint, const std::string& path) noexcept;
Result Saver::sync() noexcept;

@Examples: tvgSaver

@Co-author: Mira Grudzinska <m.grudzinska@samsung.com>
2021-07-21 19:30:15 +09:00
Hermet Park
e0667ca7f1 tvg format: code refactoring #8
Hide iterator APIs, simplify it as much as it's necessary.
2021-07-20 20:06:55 +09:00
Mira Grudzinska
f23cba89f3
common: introducing basic iterators functionality
The introduced Iterator class enables to access the children nodes
of a given Paint.
2021-07-19 17:28:14 +09:00
Mira Grudzinska
96d6b47a64 common: PaintType enum changed to identifier in Paint class
The PaintType enum was used to set the paint type in the internal Paint
implementation. This solution is switched to an identifier with id() getter,
so that the information about the type can be reached from outside the Paint.
2021-06-25 22:13:20 +09:00
Hermet Park
6b75ce3476 common canvas: ++ case cover exception scenarios.
Do not update the paint if it's not pushed in the canvas.
2021-06-10 15:50:56 +09:00
Mira Grudzinska
ed7d8b73b9 common: added API to get the transformation matrix of the object 2021-06-02 19:03:20 +09:00
Hermet Park
4557ed6c4b binary optimization
remove inlining to reduce size by 22kb.
2021-04-07 21:27:21 +09:00
Hermet Park
6388a6a9dd common paint: fix wrong fast clippath logic.
it missed to check clippath's transform in fasttrack logic.
now it additionally check it...
2021-04-06 22:28:38 +09:00
Hermet Park
4a19e5b9f6 common: fix wrong viewport region.
in the clip rect, viewport must be accumulated to the smaller one.
this patch improves that corner-case.
2021-03-26 17:24:43 +09:00
Hermet Park
f1fe36d8f6 common sw_engine: optimize single rectangle ClipPath.
If ClipPath is a singular rectangle,
we don't need to apply this to all children nodes to adjust rle span regions.

Rather than its regular sequence,
we can adjust render region as merging viewport that is introduced internally,

All in all,
If a Paint has a single ClipPath that is Rectangle,
it sets viewport with Rectangle area that viewport is applied to
raster engine to cut off the rendering boundary.

In the normal case it brings trivial effects.
but when use SVGs which has a viewbox, it could increase the performance
up to 10% (profiled with 200 svgs rendering at the same time)

Note that, this won't be applied if the Paint has affine or rotation transform.

@Issues: 294
2021-03-26 17:10:35 +09:00
Hermet Park
aa68481fb7 common paint: fix memory leak case.
free the previous composition target if any,
before reset with the new one.
2021-03-23 16:35:22 +09:00
Hermet Park
1a7d41ce71 updated copyright 2021-03-23 14:31:58 +09:00
Hermet Park
e5381da223
common engines: code refactoring
Introduce RenderRegion structure for region data
to simplify the methods paratemers.

also depends on the NRVO for the return data.
2021-03-23 14:18:17 +09:00
Mira Grudzinska
95c022da1f paint: clip was substracted from the array for any composite method
Only ClipPath composite method should cause clips subtraction.
2021-03-18 21:51:01 +09:00
Hermet Park
b60a773d12
common: optimize scene composition
Scene could avoid composition if its children is only child (non scene)

This patch bring it conditionally check so as to avoid unnecesary expensive job.

@Issues: 254
2021-02-25 12:38:39 +09:00
JunsuChoi
c63f961b9c common: Clean up code
- Combine if condition with the same return value.
- Remove empty space
- Remove tab
2021-02-18 14:03:47 +09:00
Patryk Kaczmarek
905fd46ccf sw_engine composition: invert alpha masking
composition invert alpha masking

@Examples: added InvMasking

@Issues: 31

Change-Id: I2ee9d428d5749240ddf2e6adbb7677dccbe1926f
2021-02-02 11:47:30 +09:00
Hermet Park
9e8410b9bd common paint: duplicate composition target.
composition target also copied in duplication.

added missing part.
2021-01-10 23:39:04 +09:00
Hermet Park
dc70920b40 common paint: code refactoring.
remove the opacity argument in the render method.

Considered again, this opacity value is not commonly used yet.
we can introduce it when it's necessary.
2021-01-10 18:04:42 +09:00
Hermet Park
736d6ee4ef
common sw_engine: revise the masking implementation.
We re-implement the masking feature with image composition method.

This patch is working only for single shape but settle up coming extensions.
2021-01-04 00:46:59 +09:00
Hermet Park
7d9023ac5c common sw_engine: code refactoring
Renamed internal interfaces.

We need both blender & compositor interfaces.

Renamed SwCompositor -> SwBlender which is for pixel joining methods.

Added (SwCompositor, Compositor) which is designed for compositing images.
2020-12-25 20:54:56 +09:00
Hermet Park
4767f83b99
common composite: code refactoring
Splited out ClipPath routine from other pixel compositions'
since yet it's unlikely compatible...

Also revise internal engine interfaces to be simpler.

This is a step forward to enhance masking feature.
2020-12-25 19:47:01 +09:00
Patryk Kaczmarek
4dbdcbd057
common composition: support Masking method
New feature - CompositeMethod::MaskAlpha

Newly Support AlphaMask. but it's unstable.

@Issues: 31
2020-12-18 17:40:54 +09:00
Hermet Park
64d3897816
common sw_engine: apply partial composition.
Introduce RendererMethod::renderRegion() to return acutal drawing region info.

That is used by scene composition to composite actual partial drawing region

for better performance.

@Issues: 173
2020-12-14 12:29:37 +09:00
Hermet Park
1ed611386d
common sw_engine: code refactoring & stabilizing.
Apply tvg Array instead of std::vector

Also Fixed to compList in update() to passed by reference, not copying.
Also Fixed Composition Target memory leak

Here is the binary size result:

[libthorvg.so] 1785376 >> 1607416
[text] 121255 >> 118277
[data] 7792 >> 7736
[dec] 129119 >> 126085
2020-12-09 19:56:59 +09:00
JunsuChoi
d4e9450ec1 common lib/loaders: Fix missing space for coding convention
Correct missing or incorrect spaces according to coding convention.
2020-11-02 14:15:05 +09:00