Commit graph

60 commits

Author SHA1 Message Date
Hermet Park
736d6ee4ef
common sw_engine: revise the masking implementation.
We re-implement the masking feature with image composition method.

This patch is working only for single shape but settle up coming extensions.
2021-01-04 00:46:59 +09:00
Hermet Park
cfa2d187bf
sw_engine: apply opacity to graident fill case.
previously, opacity value is ignored to gradient fill.

This patch implements that case.
2020-12-30 12:38:32 +09:00
Hermet Park
7d9023ac5c common sw_engine: code refactoring
Renamed internal interfaces.

We need both blender & compositor interfaces.

Renamed SwCompositor -> SwBlender which is for pixel joining methods.

Added (SwCompositor, Compositor) which is designed for compositing images.
2020-12-25 20:54:56 +09:00
Patryk Kaczmarek
4dbdcbd057
common composition: support Masking method
New feature - CompositeMethod::MaskAlpha

Newly Support AlphaMask. but it's unstable.

@Issues: 31
2020-12-18 17:40:54 +09:00
Hermet Park
64d3897816
common sw_engine: apply partial composition.
Introduce RendererMethod::renderRegion() to return acutal drawing region info.

That is used by scene composition to composite actual partial drawing region

for better performance.

@Issues: 173
2020-12-14 12:29:37 +09:00
Hermet Park
ee1522a446 sw_engine math: fix regression bug.
There is 1 pixel misaligned issue observed.
Found out transform() increases 0.5 pt always.

This transform() logic was broken by this change - e00f948705
and now recorvered to origin.
2020-12-03 18:30:47 +09:00
Hermet Park
1743db705b
sw_engine raster: code refactoring & optimize code.
* sw_engine raster: code refactoring & optimize code.

1. move the computation out of rolling if possible.
2. renamed internal variables & function prototypes.
2020-12-02 16:49:53 +09:00
JunsuChoi
e00f948705
raw_loader Loader: Introduce Raw image loader
Add RawLoader class that loads and display raw images,
and adds a Rasterizer for image data.
Image data can be loaded via picture.
Loaded image supports Composition, Transformation and Alpha blending.

New API
Result load(uint32_t* data, uint32_t width, uint32_t height, bool isCopy) noexcept;
2020-11-23 18:12:36 +09:00
Hermet Park
006e6e0920 sw_engine rle: performance optimization.
Tis is a subsequential trial of 1b8188ee67
for opimizing memory alloc count.

In this time, it concentrates on rle span.

@Issues: 75
2020-11-05 17:32:42 +09:00
Hermet Park
1d3c56e487 sw_engine mempool: performance optimization.
This is a subsequential trial of 1b8188ee67
for opimizing memory alloc count.

In this time, it concentrates on stroke outline.

@Issues: 75
2020-11-04 20:42:01 +09:00
Hermet Park
3ab1194773 common sw_engine: code refactoring
replaced names and fixed out of coding convention.
2020-11-04 19:18:59 +09:00
Hermet Park
1b8188ee67
sw_engine shape: performance optimization.
we introduced shared memory pool for avoiding reallocate memory
while it process the stroke outlines, It experimentally increase
the outline data if we use the allocated memory for multiples shape strokes,
we don't need to alloc/free memory during the process.

This shared outline memory is allocated for threads count
so that we don't interrupt memory access during the tasks.

@Issues: 75
2020-11-04 16:28:47 +09:00
Mira Grudzinska
4b58c5a5de common shape: handling dash patterns < 1
For the dash pattern values (both, length and gap) < 1 the program crashed.
curLen - variable type changed from int to float.
2020-10-23 17:42:13 +09:00
Hermet Park
65cbbcf724 sw_engine shape: support fillRule method
this change supports EvenOdd fillrule in shape rendering

@Examples: examples/FillRule.cpp

@Isuses: 97
2020-10-22 17:29:39 +09:00
Hermet Park
2a239714af sw_engine: fix missing shape update issue.
It missed to update shape data if visilibity is changed from false to true by alpha.

Also, it needs to update engine shape data for every requests.

There scenario can be allowed,

1. update shape
2. change shape property
3. update shape
4. draw

previously engine could skip step 3, its result was not properly expected.

@fix #84
2020-10-13 17:07:54 +09:00
JunsuChoi
c70d1b1e45
SwRender & tvgPaint: Implement ClipPath feature (#68)
common sw_engine: Implement ClipPath feature

Paint object can composite by using composite API.
ClipPath composite is clipping by path unit of paint.
The following cases are supported.

Shape->composite(Shape);
Scene->composite(Shape);
Picture->composite(Shape);

Add enum
  enum CompMethod { None = 0, ClipPath };

Add APIs
  Result composite(std::unique_ptr<Paint> comp, CompMethod method) const noexcept;

* Example: Added testClipPath
2020-10-07 11:21:23 +09:00
Hermet Park
6365d02a96 optimization: cut off file dependencies.
we should avoid code insertion during file dependencies,
such as #include "xxx.h" which has implementations.

This could increase binary size, we can avoid it as possible.

Current patch improves binary size like this:

From: file(2059008) = text(120360) data(8096) bss(80) dec(128536)
To  : file(1921832) = text(118429) data(7872) bss(56) dec(126357)

More additional patches will come in to optmize binary size.
2020-09-23 20:57:30 +09:00
Hermet Park
b1a91acd6a sw_engine: code refactoring.
use macro for single maintenance.
2020-09-10 15:30:38 +09:00
Hermet Park
c8bc0a91d9 sw_engine: applied async rasterizing based on task scheduler.
Now, we have 2 points for asynchronous behaviors.

1. update shapes:

Each shape update will be performed by async when you push shape to canvas.
Meaning, if you have time gap between update and rendering in process main-loop,
you can have a benefit by this.

2. rasterization by canvas:

Canvas.draw() will be performed asynchnously until you call canvas.sync();
Meaing, if you can trigger tvg rendering eariler than composition time.
You can have a benefit by this.

If these 1, 2 points might not work for your program,
You can just toggle off async by setting threads number zero at initialization.

Or if you could apply either point of them for your program,
It might be good for performance.

But the best approach is to make both async properly.
Though this might need to fine-grained tuning integration between your program & tvg,
You could achieve the best peformance by parallelzing tasks as possible without any jobs delaying.

Change-Id: I04f9a61ebb426fd897624f5b24c83841737e6b5b
2020-08-26 16:56:54 +09:00
Hermet Park
06d8d06993 sw_engine: replace rgba8888 with abgr8888
Actually Dali rendering system requires abgr8888.

We could add more colorspaces if it's necessary.

Change-Id: Ia42a6575d1313629e55efc3077e302992c47b6c0
2020-08-19 18:39:23 +09:00
Hermet Park
a5beca7369 sw_engine: code refactoring
introduce compositor table for runtime colorspace switching.

Change-Id: If179d1e1625f995e114d66cf1bf13742c54ed4f7
2020-08-18 20:27:23 +09:00
Hermet Park
f4d1065d52 sw_engine: convert colorspace ARGB -> RGBA in default.
We can use RGBA colorspace rather ARGB for pixel data.
This would be better for many rendering system,
since it's more widely preferred than ARGB including opengl.

Change-Id: Ibbfe6a511d77bf0ef30ce261995467c11164d306
2020-08-15 18:22:43 +09:00
Hermet Park
7289116227 remove std async usage.
we can't control any threads count that could drop the performance.

remove async() and will come back with fine-tuned threading-pool.

Change-Id: I17c39792234acfce6db334abc0ce12da23978a9a
2020-08-14 17:41:44 +09:00
Hermet Park
9893af979f replace license from Apache 2.0 to MIT
Change-Id: I61f7cb2b0e407bc035f3b2ec7da9b7f230057e24
2020-08-13 16:53:38 +09:00
Hermet Park
9f6b5eb59e common: changed premultiplied color policy.
Some user have no idea of premultiplied alpha concept,
We suggest more user-friendly interfaces so that they don't confuse it.

Now, this pre-multipying is acommplished by backend engines.

Change-Id: Ifd84d56361cb56a8b98240bbd16690accf370bad
2020-08-06 13:54:51 +09:00
Hermet Park
76a7c900be sw_engine gradient: support x/y scale for radial gradient
Change-Id: Id725637e261642d0e92d100c73841278b7f44c1c
2020-07-24 16:48:41 +09:00
Hermet Park
5fdc1f7fc8 sw_engine: revise stroke scaling logic.
previous fast track logic is useless,
it actually doesn't helpful for performance, just increase the code complexity.

Change-Id: Ib6ad204edfb241d74c41413dfec7ab42fb02af81
2020-07-24 11:03:20 +09:00
Hermet Park
f1aab52958 sw_engine: support bidirectional stroke scaling.
if the transform scale factor for x/y is not identical,
it keeps its both xy scale factor then apply them
for stroking calculation.

Change-Id: I519dfce3ce7b4a12c13da1801d6a00e139e7400f
2020-07-23 17:36:54 +09:00
Hermet Park
4d72eeda15 sw_engine: revise scale transform logic.
Basically, stroke width size is linear,

engine couldn't apply scale factor from the matrix which contains 2 dimensional values.

Thus, we can apply it if the scale factor of x/y is identical.

Otherwise, we should transform every stroke points in the stroking process.
That scenario can be improved with another patch.

Change-Id: I070dcf29d2e42f21e182bdf4239781464158ef73
2020-07-22 20:59:52 +09:00
Hermet Park
96477c0a24 sw_engine: revise outline transform
sw_engine simulates floating point by integer bit shifting,
it loses the accuracy while converting the number data.

This occurs the inacculated curve points result if it scales up very large size.

So we transform points before converting data in order to avoid losing the numbers less decimal point.

Change-Id: I0172e83f06b1a19143a2f65f667dc193e9a4396a
2020-07-21 18:44:27 +09:00
Hermet Park
9e1ba8d2c0 sw_engine: introduce avx simd instruction
avx is the cutting edge method for intel & amd cpus simd instruction.
We are going to support this feature for the desktop environment (instead of sse)

You can turn on this with configuration something like this:

$meson . build -Dvectors=avx

Current patch supports only for raster solid color

Change-Id: I068ba30a1f63d480415e2762f8021fc8d6d28a39
2020-07-11 20:58:09 +09:00
Hermet Park
2929fa5c57 sw_engine: optimize rle rendering.
we don't need to apply anti-aliasing if stroke is there.
here turns off anti-alias if stroke width is more than 2.
magic number 2 is experimentally confirmed.

Change-Id: I09031dc2a0a84f31c5904651ed1e62004645ba9a
2020-07-03 18:32:50 +09:00
Hermet Park
add79b07cd sw_engine: Draw shapes even though there is no explict closed command.
This behavior is not confiremd but it's beneficial for svg spec.

Change-Id: Ia711c057811ae51e472b4e164b36f3dd6af9893f
2020-07-01 16:51:53 +09:00
Hermet Park
322174d778 sw_engine: optimize othogonal rectangle drawing.
if the rectangle is not transformed, we don't need to use rle method.
we can directly raster pixels onto the bounding box.

Change-Id: I4e8b57149c0bcd78124d09388bf5115093a43bee
2020-07-01 15:53:47 +09:00
Hermet Park
4156de72f1 sw_engine: optimize rasterizey by threading it.
Also, newly introduced render interfaces: preRender(), postRender(), flush()

Change-Id: If506fa27e3c7dbd89f6734cad4774c1d151b88aa
2020-06-24 18:43:11 +09:00
Hermet Park
36c76ca73c sw_engine: threading optimization
make it prepare step asynchronously.

Change-Id: Ifb85f01d579cf1c111558842496b93fcaef74cd9
2020-06-24 14:35:23 +09:00
Hermet Park
55e215e6ea sw_engine: optimize span generation.
there are unnecessary partial spans generated in orthogonal rectangle.

we can merge those partial spans to others if they are on the same scanline...

Change-Id: I35a437a4f2eec106bd50f46f0390c652e617311d
2020-06-23 17:29:28 +09:00
Hermet Park
86300c5fc0 sw_engine: optimize raster.
memset() is more than 10x faster than manual loop.

Thus we replace it to manipulate buffer pixels.

Change-Id: If0f255578f7d49ff6704c4f15e2eefe435cc3c15
2020-06-23 16:55:06 +09:00
Hermet Park
7435b5b414 sw_engine: support gradient transformation properly
added testGradientTransform

Change-Id: I29037d08ce951e5ceb2eef31cb414efc25296417
2020-06-15 20:14:37 +09:00
Hermet Park
7366e8949b sw_engine: implement gradial gradient feature
also added testRadialGradient

Change-Id: If4a278cb4667c38c7842ad30edf5aa2fdd56fff7
2020-06-15 17:43:52 +09:00
Hermet Park
5c988d01a5 sw_engine: implement linear gradient feature
also added testLinearGradient

Change-Id: I9cce74b9fc40c4ebd978939ee50955e44e7f44f2
2020-06-13 12:09:39 +09:00
Hermet Park
58de99aea3 common interface: replace arguements size_t to uint32_t
We prefer to build up a tiny compact engine at memory rather than compatibility,
this engine is not considerd for end-users but designed for middle-level framework
and some low-level users.

Thus, we won't consider 64bits data size,
use explicit 32 bits data until coming next upgrade...

Change-Id: I0704d5f1e0eb909cccc10922bc5972e115fbbcc0
2020-06-09 15:36:34 +09:00
Hermet Park
9aa2566b45 sw_engine: support stroke dash feature
Change-Id: Ibed8bcb6a07952a059bb9a7355f7c43db97aa672
2020-06-06 12:21:30 +09:00
Hermet Park
1686af7643 sw_engine: implement stroke rle part
Current stroke fails to merged shapes case...

you can test with testStroke example

Change-Id: I488af728949cba1d01b88723eb1dc4c49bac6c9b
2020-06-02 18:46:43 +09:00
Hermet Park
41dbd9774a sw_engine: implement stroke cubicto, arcto, lineto
Change-Id: I59e95b1031ebfaf54e966cab334e045613ca3830
2020-06-01 19:20:29 +09:00
Hermet Park
c51241f26b sw_engine: implment basic stroke functions.
Change-Id: Ib9203b4d133ce7ffd80b40d7ad0cac3519b5273d
2020-05-28 20:32:55 +09:00
Hermet Park
a5f15a588c common scene: complete scene tranfsormation feature.
Each scene could conserve its own transformation,
the origin could be the parent Paint (if they were beloned to)

Thus, you can compose the multi-tranformed scene group which
simultenoulsly working in own spaces.

See testTransform and testSceneTransform, how they work.

Change-Id: I51deb4d66f8fcd024f8dc7a1e1af57c398a9d7fe
2020-05-17 21:38:15 +09:00
Hermet Park
fdbf42f478 common: support Scene Transform
this contains testSceneTransform example

Change-Id: I460b05dc8bc4a842e26e950c800c5c35f8d3da7f
2020-05-17 16:50:47 +09:00
Hermet Park
b08d144dc9 common shape: introduce transformation matrix
Paint supports translate, rotate, scale functions for transformation

The origin of these transformation is center of the paint,
thus you have to consider the center-aligned vertices if you'd like to use
these transformation functions.

This policy has been considered for scene transformation.

Change-Id: I78b63d7965faec0ec5b9a98a7776993744534b54
2020-05-06 02:05:09 +09:00
Hermet Park
682bc25298 common shape: revise scale/rotate approach.
Come to think of it, this optimized method is not so useful,
it could just bring the user misunderstanding and
not to efficient as I expected in the most cases.

So, changed policy for transformation behaviors.
it keeps the properties as others but leaves it to the backend implementation.

Plus, this change contains the correct RenderUpdateFlag.
You can refer the flag in the backend to figure out which kinds of properites has been updated

Change-Id: Ibe0494712598a8161950b9ae2e22ac45bed1c47b
2020-05-03 15:03:29 +09:00