This approach should be introduced in d8ebd8b4f5.
Using FLOAT_EPSILON is not sufficient due to numerical precision,
since it's later inverted, and its very small value leads to
significant errors during inversion.
If the radial gradient's focal point lies outside
the end circle, it's projected onto the edge.
A slight inward offset is applied to avoid numerical
issues.
Note:
Focal point support in the sw and wg engines is
consistent with the SVG 1.1 standard, whereas the gl
engine aligns with the SVG 2.0 standard.
previous logic doesn't work if the clipping shape
has any inner corners. replace the logic
with a intermediate composition approach for
stability.
- performance can be drop at texture clipping by ~11%
- size is reduced by -0.5kb
issue: https://github.com/thorvg/thorvg/issues/3520
In some clipping cases, the memory allocated for storing spans
was too small. As a result, the entire clipped area might not
have been rendered.
This has been resolved by adding an experimental factor to increase
the size of allocated memory.
@issue: https://github.com/thorvg/thorvg/issues/3461
ThorVG did not consider updates to the clipping path
when a paint object was modified after being added to the scene.
This fix ensures that any updates to clipping are correctly
reflected during rendering.
issue: https://github.com/thorvg/thorvg/issues/3403
Generating the outline may return false, e.g., if the shape
is completely trimmed. If such a shape was used as a clip,
an attempt to generate 'rle' will still be made. In such a case,
a crash will occur because the outline is nullptr.
While dashing, changing the path command each time caused
a new 'move to' command to be added, even when dash segments
across different path commands should have been connected.
@Issue: https://github.com/thorvg/thorvg/issues/3231
Before the C++ compiler couldn't decide the template of std::min (that happen if `int` type is not an `int32_t`), so explicitly changing all types to int32_t fixes this.
In cases where the fill was changed while the stroke existed
but remained unchanged, the stroke would disappear because it
was being reset during the shape preparing (shapeReset).
Fixed by disabling the reset of stroke rle from shape reseting.
Also the shape should be prepared not only when the RenderUpdateFlag
is set to Color, but also when it is set to Gradient.
@Issue: https://github.com/thorvg/thorvg/issues/3237
Dodge d / (1 - s):
- handle d = 0 first to avoid 0/0 when s = 1
- for d != 0 and s = 1, the formula results in d/0 (infinity),
which maps to 1 in the 0-1 range (or 255 in the 0-255 range)
Burn 1 - (1 - d) / s:
- handle d = 1 first to avoid 0/0 when s = 0
- for d != 1 and s = 0, the formula results in 1 - 0/0 -> 1 - inf = -inf
Negative infinity in the 0-1 range corresponds to the minimum possible
value, which is 0 (255 if we operate in 0-255 range).
Applied the compromised approach for the gaussian blur
since the effect is a bit burdensome for cpu processing
as animatable effects.
- Optimized performance and quality with negligible observable differences.
- Disabled the border option until specific use cases are identified.
RenderMethod effects methods would have changes:
+ update() //update the effects if any
- prepare() -> region() //update the effect drawing region
- effect() -> render() //draw the effect
Fix heap buffer overflow in texture mapping rasterizer by adding proper
bounds checking for texture coordinates. This prevents accessing memory
outside of the allocated image buffer during texture sampling and
interpolation.
Co-Authored-By: Hermet Park <hermet@lottiefiles.com>
issue: https://github.com/thorvg/thorvg/issues/3102
Properly build the cell cover value
when a new cell value is just overlapped.
This fixes certain weird visual artifacts at a corner case.
issue: https://github.com/thorvg/thorvg/issues/2929
Ensure they do not terminate prematurely for paths
with a step of 0 or exceptionally small values
when a valid stroke-width is present.
In my opinion, the optimal approach was to separate vertex generation
into dedicated methods: strokeRoundPoint and strokeSquarePoint.
My update supports two different stroke-cap styles.
I have also tested it with various files (JSON, SVG)
as well as a small example application similar
to the one included in the previous pull request (#3066).
issue: https://github.com/thorvg/thorvg/issues/3065