Commit graph

46 commits

Author SHA1 Message Date
Hermet Park
919c90a97e common shape: code refactoring & data optimization.
re-design the shape data structure so that render backends
are able to access them directly.

This also let us remove tvgShape member data from the Shape::Impl.

To achieve this, migrate shape/stroke/path
from the canvas interface to the render interface.
2023-02-05 12:06:09 +09:00
Hermet Park
d701f6dae4 common: enhance clipping behavior.
If a paint is used as a clipper, it must be determined in the paint behavior.
Propagate its decision to the immediate derived classes so that
not only shapes but also scenes must be dealt as a clipper properly.

This revised this change 0de3872be3
for better a solution.
2023-02-04 16:25:50 +09:00
Hermet Park
9b3c34c3b1 updated copyright. 2023-01-14 13:48:11 +09:00
projectitis
3dd65dfed0 common picture: support image mesh feature
Tvg Picture newly provides mesh() api to support texture mapping.
These apis allows to have a coarse triangle list which have polygon coordinates
and texture uvs those are used for traditional polygon texture mapping.

Note that these apis are beta version.

@API Additions:

Result mesh(const Polygon* triangles, const uint32_t triangleCount) noexcept
uint32_t mesh(const Polygon** triangles) const noexcept

@Examples:

//Mapping with two polygons
Polygon polygon[2];

//First polygon
polygon[0].vertex[0].pt = {0, 0};
polygon[0].vertex[1].pt = {100, 0};
polygon[0].vertex[2].pt = {0, 100};
polygon[0].vertex[0].uv = {0, 0};
polygon[0].vertex[1].uv = {1, 0};
polygon[0].vertex[2].uv = {0, 1};

//Second polygon
polygon[1].vertex[0].pt = {100, 0};
polygon[1].vertex[1].pt = {100, 100};
polygon[1].vertex[2].pt = {0, 100};
polygon[1].vertex[0].uv = {1, 0};
polygon[1].vertex[1].uv = {1, 1};
polygon[1].vertex[2].uv = {0, 1};

//Apply polygons to the picture
picture->mesh(polygon, 2);

@Issues: https://github.com/Samsung/thorvg/issues/1218
2022-08-20 11:58:55 +09:00
Hermet Park
f0141e63de updated copyright date. 2022-01-12 14:08:48 +09:00
Hermet Park
df64a7b0dc sw_engine raster: fix a crash at the texmap clipping.
Handle correctly duplicated spans from the multiple y span data.

Previous logic only expected the one single y span data from the rle.
However rle might have multiple y span data if the anti-aliasing is applied.

This patch also removed the bad design of the common engine
which handles the anti-alising option to ignore the anti-aliasing rle generation.

Just realized, it's difficult to control that condition due to scene-composition.
2021-12-17 19:15:27 +09:00
Hermet Park
45132a7051 sw_engine raster: improve the transformed rle image rasterizer.
replace the transformed rle rgba image with the texmap raster.

this patch removes the several scattered transformed image rasterizer,
reuse the unified one texmap method instead.

yay, it's much clean and optimal.
2021-12-14 19:04:16 +09:00
Hermet Park
4cdf648e14 sw_engine image: support non-premultiplied alpha images.
Previously, translucent png images are not displayed properly
due to alpha channels premultiplication.

This patch implements that missing part to support it properly
by introducing the Surface data between canvas engine & rasterizer

@Issue: https://github.com/Samsung/thorvg/issues/655
2021-12-02 17:10:12 +09:00
Hermet Park
f887edf562 common paint: fix the wrong fast track logic.
There was a missing sorting between the left-top & right-bottom corner.
that results in the negative values of the viewport...

Now fixed it.

+ refactored to use math functions...
+ still it's a buggy, sometimes no draw at 90' in stress. don't know reason. :(
2021-11-22 17:33:34 +09:00
Hermet Park
98e542e2f6 common render: code refactoring.
correct wrong coding convention.
2021-11-11 14:13:00 +09:00
Hermet Park
3b2e1f4291 Revert "loaders: Consider colorspaces (#838)"
This reverts commit cd5116b053.

Ah this breaks the Stress example due to Picture::duplicate() is not available...

Need to consider and come back again.
2021-11-01 16:53:25 +09:00
Michal Maciola
cd5116b053
loaders: Consider colorspaces (#838)
* common: added colorSpace() function

This patch introduces colorSpace() function for SW and GL engine.

* infra: change LoadModule:read() into LoadModule:read(uint32_t colorspace)

This patch changes LoadModule:read() into LoadModule:read(uint32_t colorspace)

* picture: implement passing colorspace into loader

This patch implements passing colorspace into loaders.
Loader->read is now called on the first update.

* external_jpg_loader: support colorspaces

* external_png_loader: support colorspaces
2021-11-01 16:10:22 +09:00
Hermet Park
f1feebf047 common: code refactoring.
renamed internal function, no logical changes.
2021-04-15 18:26:11 +09:00
Hermet Park
d2c04f6037 wasm: fix compile errors. 2021-04-09 22:18:57 +09:00
Hermet Park
4a19e5b9f6 common: fix wrong viewport region.
in the clip rect, viewport must be accumulated to the smaller one.
this patch improves that corner-case.
2021-03-26 17:24:43 +09:00
Hermet Park
f1fe36d8f6 common sw_engine: optimize single rectangle ClipPath.
If ClipPath is a singular rectangle,
we don't need to apply this to all children nodes to adjust rle span regions.

Rather than its regular sequence,
we can adjust render region as merging viewport that is introduced internally,

All in all,
If a Paint has a single ClipPath that is Rectangle,
it sets viewport with Rectangle area that viewport is applied to
raster engine to cut off the rendering boundary.

In the normal case it brings trivial effects.
but when use SVGs which has a viewbox, it could increase the performance
up to 10% (profiled with 200 svgs rendering at the same time)

Note that, this won't be applied if the Paint has affine or rotation transform.

@Issues: 294
2021-03-26 17:10:35 +09:00
Hermet Park
1a7d41ce71 updated copyright 2021-03-23 14:31:58 +09:00
Hermet Park
e5381da223
common engines: code refactoring
Introduce RenderRegion structure for region data
to simplify the methods paratemers.

also depends on the NRVO for the return data.
2021-03-23 14:18:17 +09:00
Hermet Park
197879f2ef fixed all wasm build breaks. 2021-02-23 10:47:46 +09:00
Mira Grudzinska
d86032df36
sw_engine: adding a gradient as a stroke feature
* sw_engine: adding a gradient as a stroke feature

Similarly as a shape may have a gradient fill so can the stroke.

* Capi: adding APIs for a gradient stroke

Co-authored-by: Hermet Park <hermetpark@gmail.com>
2021-02-19 17:16:10 +09:00
Michal Szczecinski
8003c439fe renderer: Fixed RenderUpdate::All flag fields.
All flag should have all bits set to 1.
2021-02-03 11:24:00 +09:00
Hermet Park
736d6ee4ef
common sw_engine: revise the masking implementation.
We re-implement the masking feature with image composition method.

This patch is working only for single shape but settle up coming extensions.
2021-01-04 00:46:59 +09:00
Hermet Park
7d9023ac5c common sw_engine: code refactoring
Renamed internal interfaces.

We need both blender & compositor interfaces.

Renamed SwCompositor -> SwBlender which is for pixel joining methods.

Added (SwCompositor, Compositor) which is designed for compositing images.
2020-12-25 20:54:56 +09:00
Hermet Park
4767f83b99
common composite: code refactoring
Splited out ClipPath routine from other pixel compositions'
since yet it's unlikely compatible...

Also revise internal engine interfaces to be simpler.

This is a step forward to enhance masking feature.
2020-12-25 19:47:01 +09:00
Hermet Park
64d3897816
common sw_engine: apply partial composition.
Introduce RendererMethod::renderRegion() to return acutal drawing region info.

That is used by scene composition to composite actual partial drawing region

for better performance.

@Issues: 173
2020-12-14 12:29:37 +09:00
Hermet Park
1ed611386d
common sw_engine: code refactoring & stabilizing.
Apply tvg Array instead of std::vector

Also Fixed to compList in update() to passed by reference, not copying.
Also Fixed Composition Target memory leak

Here is the binary size result:

[libthorvg.so] 1785376 >> 1607416
[text] 121255 >> 118277
[data] 7792 >> 7736
[dec] 129119 >> 126085
2020-12-09 19:56:59 +09:00
Hermet Park
77e8a195b4
sw_engine renderer: support scene opacity composition
this is an additional enhancement of af8c278c5e

Now scene opacity composition is supported.

Also, this implementaion fixes an incorrect scene bounding box computation.

Plus, adding stroking feathering to shape bounding box size.
2020-12-07 15:45:44 +09:00
JunsuChoi
e00f948705
raw_loader Loader: Introduce Raw image loader
Add RawLoader class that loads and display raw images,
and adds a Rasterizer for image data.
Image data can be loaded via picture.
Loaded image supports Composition, Transformation and Alpha blending.

New API
Result load(uint32_t* data, uint32_t width, uint32_t height, bool isCopy) noexcept;
2020-11-23 18:12:36 +09:00
Hermet Park
bb4c6b299f common renderer: code refactoring.
renamed internal methods from flush() to sync()
since flush() is reserved for caching flush.
2020-11-06 15:26:47 +09:00
Hermet Park
0399d84478 common paint: introduce opacity() method.
We introduced separate opacity interface to adjust alpha value by paint.
This opacity will affect to whole paint image if paint is a group of paints.

Also, this opacity is to multipy with fill/stroke alpha values.
This means if the opacity is valid, the paint might deal with a composition step,
which is very expensive due to additional rendering step.

One tip is, if you want to toggle on/off for a certian paint,
you can set opacity to 255 or 0.

@API Additions:

Result Paint::opacity(uint8_t o) noexcept;
uint8_t Paint::opacity() const noexcept;

@Examples: examples/Opacity

@Issues: 94
2020-10-26 19:23:54 +09:00
Hermet Park
a200c6d4e2
common: code refactoring
renamed the enum CompMethod -> CompositionMethod

added FIXME comment
also clean up internals for less code.
2020-10-07 16:25:09 +09:00
JunsuChoi
c70d1b1e45
SwRender & tvgPaint: Implement ClipPath feature (#68)
common sw_engine: Implement ClipPath feature

Paint object can composite by using composite API.
ClipPath composite is clipping by path unit of paint.
The following cases are supported.

Shape->composite(Shape);
Scene->composite(Shape);
Picture->composite(Shape);

Add enum
  enum CompMethod { None = 0, ClipPath };

Add APIs
  Result composite(std::unique_ptr<Paint> comp, CompMethod method) const noexcept;

* Example: Added testClipPath
2020-10-07 11:21:23 +09:00
Hermet Park
6365d02a96 optimization: cut off file dependencies.
we should avoid code insertion during file dependencies,
such as #include "xxx.h" which has implementations.

This could increase binary size, we can avoid it as possible.

Current patch improves binary size like this:

From: file(2059008) = text(120360) data(8096) bss(80) dec(128536)
To  : file(1921832) = text(118429) data(7872) bss(56) dec(126357)

More additional patches will come in to optmize binary size.
2020-09-23 20:57:30 +09:00
Hermet Park
8685c7e0f0 common: fix context corruption among the multiple canvases.
previous implementation didn't consider multiple canvases,
multiple canvas shared one renderer engine that brought corrupted contexts.
Thus, each canvas instances should have designated renderer engine instances.

Now fixed.
2020-09-05 18:55:51 +09:00
Hermet Park
ffa4a7248b code refactoring
Now, stabilizing is pretty enough.

Remove assert code so that we never abort process in any cases.
This also reduce the binary size.

Change-Id: Ia7d2d5c5a0757b12481eaebad7a86aade6a89c1e
2020-08-19 14:53:38 +09:00
Hermet Park
f4d1065d52 sw_engine: convert colorspace ARGB -> RGBA in default.
We can use RGBA colorspace rather ARGB for pixel data.
This would be better for many rendering system,
since it's more widely preferred than ARGB including opengl.

Change-Id: Ibbfe6a511d77bf0ef30ce261995467c11164d306
2020-08-15 18:22:43 +09:00
Hermet Park
7289116227 remove std async usage.
we can't control any threads count that could drop the performance.

remove async() and will come back with fine-tuned threading-pool.

Change-Id: I17c39792234acfce6db334abc0ce12da23978a9a
2020-08-14 17:41:44 +09:00
Hermet Park
9893af979f replace license from Apache 2.0 to MIT
Change-Id: I61f7cb2b0e407bc035f3b2ec7da9b7f230057e24
2020-08-13 16:53:38 +09:00
Hermet Park
ad48f7d8ba common: fix compile warnings.
--Werror=unused-parameter

Change-Id: I180464d770b1aa04afd39c30a3223a7cd48c78a4
2020-08-06 16:24:24 +09:00
Hermet Park
4d72eeda15 sw_engine: revise scale transform logic.
Basically, stroke width size is linear,

engine couldn't apply scale factor from the matrix which contains 2 dimensional values.

Thus, we can apply it if the scale factor of x/y is identical.

Otherwise, we should transform every stroke points in the stroking process.
That scenario can be improved with another patch.

Change-Id: I070dcf29d2e42f21e182bdf4239781464158ef73
2020-07-22 20:59:52 +09:00
Hermet Park
5dcafb8b89 comon: code refactoring
renamed internal variable for better readibility.

Change-Id: I07dc66c4bd63f2aec8036aab14ec3ed608820fbc
2020-07-22 18:45:11 +09:00
Hermet Park
99428ee80a build: support features toggling in meson option.
Change-Id: Id1ebda70fe8380aaa913f79af26e5c39893a6df5
2020-07-08 15:30:12 +09:00
Hermet Park
4156de72f1 sw_engine: optimize rasterizey by threading it.
Also, newly introduced render interfaces: preRender(), postRender(), flush()

Change-Id: If506fa27e3c7dbd89f6734cad4774c1d151b88aa
2020-06-24 18:43:11 +09:00
Hermet Park
c6742e9590 common transform: support matrix transform interface.
this interface is designed for user-defined arbitrary affine-transform paints.

required by svg loader.

Change-Id: I7f08023605d224e36cef3770098d3757aee81848
2020-06-23 11:28:20 +09:00
Hermet Park
f56a3b791c comon render: split declaration and body.
Change-Id: I39eb1dfb929b7811fab82956aedbb15f001390e7
2020-06-22 16:44:36 +09:00
Hermet Park
538254a32d common render: code refactoring.
just replace the filename.

Change-Id: I6b18520d33c7db3ac9d6c44b10dd693b204495e5
2020-06-22 16:30:18 +09:00
Renamed from src/lib/tvgRenderCommon.h (Browse further)