changed alpha channel data type to 32 bits from 8 bits,
since subsequent data operations requires 32 bits values.
this 8 bits (since channel range is up to 255) doesn't helpful
for saving memory size because it would generate additional data casting by compiler.
I compared the binary size and this patch saves about 600bytes.
Calculations accuracy in ALPHA_BLEND function has been
improved. Until now blending resulted in a slight hue change
(all color channels affected). The chosen method of calculation
is a compromise between the accuracy and the performance.
compoiste() requires internal data change, its api syntax should not contain "const"
though this changes the api spec, but won't affect build break
since it allows wider usage.
@API Modification
from:
Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) const noexcept
to:
Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) noexcept
Paints must clear canvas engine data if they were dismissed from the canvas,
1. Canvas::clear(free = false) must retain all the paints from the paints hierarchy
so that user keeps the all dangled paints lifecycle.
In this scenario, it could leak the engine data of paints, this patch fixes it.
2. Previously, t just keeps the immediate paints lives of canvas, but not them of children of scene nor picture.
This patch changes a policy which was not considered seriously,
Now it keeps the all paints lives through the tree-hieararchy.
3. Also changed the Scene::clear() behavior identical to Canvas::clear() for consistency.
@API Modification:
From: Result Scene::clear() noexcept;
To: Result Scene::clear(bool free = true) noexcept;
For now the bounding box of all the shapes was established and if it was larger
than the viewBox of the SVG, the clipping layer was added. The bounds api
returns the rectangle that encloses the shapes before any transformations.
So comparing it with the viewBox doesn't make sense. The comparison is removed
and the clipping layer is always added.
a corner case is detected that anti-aliasing is missing at shapes
if the shape has the dash-style stroke.
By adding the condition, it applies anti-aliasing properly.
@Issues: 394
The values of the most bottom right corner of the scene bounding box
should be initialized with the biggest negative values.
Also an empty line removed.
The translucent rastering function is split into 3 other (instead of if/else statement).
An additional function is introduced to decide which one of the 3 should be called.
This refactoring is done to preserve the convention used for all other rastering functs.
The translucent rastering function is split into 3 other (instead of if/else statement).
An additional function is introduced to decide which one of the 3 should be called.
This refactoring is done to preserve the convention used for all other rastering functs.
The translucent rastering function is split into 3 other (instead of if/else statement).
An additional function is introduced to decide which one of the 3 should be called.
This refactoring is done to preserve the convention used for all other rastering functs.
The translucent rastering function is split into 3 other (instead of if/else statement).
An additional function is introduced to decide which one of the 3 should be called.
This refactoring is done to preserve the convention used for all other rastering functs.
The cases with gradient shapes with composition are handled
in the same function as gradint shapes with opacity < 255.
Parts of the code from _rasterOpaque... grad functions moved to
_rasterTranslucent... grad functions.
The cases when composition was applied were handled only for AlphaMask and
InvAlphaMask. When opacity value was to be < 255, there was no code
to handle this.
- Change tag name "Doc" to "Svg"
- Fix "Mask" tag name.
- Add element to skip output
- title
- Add attribute to skip output
- id, data-name, version, overflow=visible, xmlns*, xml:space
We have encountered that multi-threading usage that user creates,
multiple canvases owned by multiple user threads.
Current sw_engine memory pool has been considered only for multi-threads,
spawned by tvg task scheduler.
In this case it's safe but when user threads introduced, it can occur race-condition.
Thus, Here is a renewal policy that non-threading tvg(initialized threads with zero),
takes care of multiple user threads bu changing its policy,
each of canvases should have individual memory pool to guarantee mutual-exclusion.
@API additions
enum MempoolPolicy
{
Default = 0, ///< Default behavior that ThorVG is designed to.
Shareable, ///< Memory Pool is shared among the SwCanvases.
Individual ///< Allocate designated memory pool that is only used by current instance.
};
Result SwCanvas::mempool(MempoolPolicy policy) noexcept;
All in all, if user calls multiple threads, set memory pool policy to Individual.
By far, this is not so useful since commit message template and PR is very simliar.
It just bring messing up the PR contents.
Rather than it, we don't allow violating commit message rules. So... its unnecessary.
See CONTRIBUTING.md
TVG_RESULT_INVALID_ARGUMENT returned in case a nullptr passed as an argument
(does not apply to color getters).
The change is addressed in the docs file.